Delta_Strife
Rear Admiral
Or germany the split it into 4 parts and it took 50 years or more for them to reunite.
Four? I'm thinking East/West, or do you mean the parts controlled by the different Allied nations?Originally posted by Delta_Strife
Or Germany, they split it into 4 parts...
Originally posted by junior
Let's see...
A united Kilrah with a navy could...
1.) Police their own pirates.
2.) Patrol the Mantu border.
3.) Fight off a Nephilim battle fleet on their own.
I'm sure you could come up with more reasons.
Of the above, the most important would obviously be the first. Sure, Confed can continue to police the Kilrathi pirates, and will undoubtedly smash any raids they catch, but its much more difficult for pirates to operate in areas that are patrolled by a regular navy. And while it is possible that some Kilrathi might turn elements of the navy into their own private raiding fleet, Confed won't be any worse off than it currently is.
I thought the way this was written was using "our" as meaning all space known to Confed, ie the Confederation, Kilrathi, Firekka, Landreich, etc. But, I suppose it could be interpreted to mean anything.Originally posted by TC
Their use of it is probably also allowed in the treaty... note the following:
They entered our space at Kilrah Page 14, ICIS
If the enemy's entry point into our space can be sealed... Page 17, ICIS
What about Confed's seemingly free reign of Kilrathi space?Originally posted by junior
Personally, I've always figured that Confed seized certain systems following the war, and allowed the Kilrathi to retain nominal control of the rest.
I think if Confed can handle all those hundreds of systems it already has, it would be able to do a military occupation of the hundreds that the Kilrathi have.Confed can't realistically govern the Kilrathi if only because of the sheer quantity of them.
Originally posted by Hoops
What about Confed's seemingly free reign of Kilrathi space?
Originally posted by Hoops
I think if Confed can handle all those hundreds of systems it already has, it would be able to do a military occupation of the hundreds that the Kilrathi have.
Confed also probably has some control over any Kilrathi shipyards. Any WC3 era ships are probably ships that are still left over from the war.
Incorrect - the Sivarist monastery is perfectly legal and not hidden (it even sends telemetry readings to Tal'q Naval Base). So is the Kilrathi colony on Kilrah 6.Originally posted by junior
In the game, the Midway pursues the Nephilim back to the Kilrah system (which is clearly Confed controlled, to the point that the only Kilrathi presence in the system is both hidden and illegal).
Originally posted by Quarto
Incorrect - the Sivarist monastery is perfectly legal and not hidden (it even sends telemetry readings to Tal'q Naval Base). So is the Kilrathi colony on Kilrah 6.
Originally posted by junior
...and the fact that Kilrathi worlds that voluntarily switched sides during the war (Gorah Kar, for example) are now once again under Kilrathi control seems to suggest that the Kilrathi retain a large degree of autonomy.