Dundradal
Frog Blast the Vent Core!
What you thought was the best about each Wing Commander Game....
Here are mine.
Wing Commander: Branching! The sheer number of options you have is amazing. Provides for hours of endless enjoyment. Even today.
Wing Commander II: Torpedo runs. Capship combat really started to come into its own in WC II. Torps, AMGs, PTC all made for great action sequences while the player could stand back and watch the heavy ships slug it out.
Wing Commander III: I really enjoyed the capship combat in WC III as well. You noticed the ships moving more (as opposed to other games where it seems at times difficult to tell) and the turret fire really lit up the battlefield.
Wing Commander IV: Choices Colonel. Beyond mission performance, conversation choices affected the mission branching in a way not seen before. Circe or Speradon? Nuke Ella or move past it? It was great to influence the flow of combat.
Wing Commander Prophecy: Beautiful new ships with moving parts and very cool special features. Who didn't love it the first time they hit the booster in the Wasp? or fired the swarmer? It's too bad some of the other features had to be cut before shipping.
Wing Commander Secret Ops: Sheer number of enemies. Combat became huge! Missions with 50+ enemies were the norm. It certainly felt like you were fighting against an enemy with vastly superior numbers.
Super Wing Commander: SM 1.5 I love nailing the shipyards that produced the Sivars.
Academy: You can make your own missions, duh! I used to love making capship strike missions with heavy enemy CAP.
Armada: Multiplayer. 'nuff said.
Privateer: It's Privateer. Everything is great. The ability to explore Gemini is perhaps the greatest though. I loved visiting every port with goods to sell. Taking patrol missions. It was all great fun.
Privateer 2: Bounties. While they weren't much I thought it was a great addition. The govt paying you to keep the space lanes clean. Brilliant!
Just wanted to start a little more conversation in this place...
Here are mine.
Wing Commander: Branching! The sheer number of options you have is amazing. Provides for hours of endless enjoyment. Even today.
Wing Commander II: Torpedo runs. Capship combat really started to come into its own in WC II. Torps, AMGs, PTC all made for great action sequences while the player could stand back and watch the heavy ships slug it out.
Wing Commander III: I really enjoyed the capship combat in WC III as well. You noticed the ships moving more (as opposed to other games where it seems at times difficult to tell) and the turret fire really lit up the battlefield.
Wing Commander IV: Choices Colonel. Beyond mission performance, conversation choices affected the mission branching in a way not seen before. Circe or Speradon? Nuke Ella or move past it? It was great to influence the flow of combat.
Wing Commander Prophecy: Beautiful new ships with moving parts and very cool special features. Who didn't love it the first time they hit the booster in the Wasp? or fired the swarmer? It's too bad some of the other features had to be cut before shipping.
Wing Commander Secret Ops: Sheer number of enemies. Combat became huge! Missions with 50+ enemies were the norm. It certainly felt like you were fighting against an enemy with vastly superior numbers.
Super Wing Commander: SM 1.5 I love nailing the shipyards that produced the Sivars.
Academy: You can make your own missions, duh! I used to love making capship strike missions with heavy enemy CAP.
Armada: Multiplayer. 'nuff said.
Privateer: It's Privateer. Everything is great. The ability to explore Gemini is perhaps the greatest though. I loved visiting every port with goods to sell. Taking patrol missions. It was all great fun.
Privateer 2: Bounties. While they weren't much I thought it was a great addition. The govt paying you to keep the space lanes clean. Brilliant!
Just wanted to start a little more conversation in this place...
