Strange WC3 Destroyer with Kilrathi comm officer.

-danr-

Vice Admiral
WC3 mission - 'Rescue Dr. Severin' on CD3. Anyone ever noticed that if you fail the planetary mission - and return to the Victory, there's a Confed capital ship parked up a few thousand clicks away. A destroyer escort makes sense - but try destroying it with the Excalibur, it takes an age - I thought for a minute that it was invicible. Curiously, the destroyer is 'unclipped' to an extent, i.e you can fly right through it.

Even more curiously, when you do destroy it, somebody aboard delcares in a gruff Kilrathi accent that he has failed his race.

I've never noticed this vessel before. Two questions:

- Does it only appear because the Sheffield was destroyed in a previous mission?

- Do the Victory's escort ships (Ajax et al) come back later in the game if they are destroyed in a mission?
 
- Do the Victory's escort ships (Ajax et al) come back later in the game if they are destroyed in a mission?

They're so rarely exposed to combat, that I don't recall them actually being destroyed in my experience. It wouldn't surprise me if they were invincible or otherwise kept out of harm's way, since so much of the game is built around them (seeing them ahead of the Victory from the Lounge or Gunnery Control, jump sequence cutscenes prerendered with the whole battlegroup traveling intact, etc). I don't believe they actually are invincible, but I also don't recall them being put into a situation where they can be destroyed until quite late in the game.

Was the ship you found the Destroyer named Frigate? That's an odd one...
 
Was the ship you found the Destroyer named Frigate? That's an odd one...

It's named 'Destroyer' - and it's a destroyer rather than a WC3 Frigate (which we never actually see in the game, but is inside the TREs somewhere.)

I think the Terran ships are generally just much tougher, one of the last undertakings before the Kilrah run is to escort the Confed cruisers and destroyers against Kilrathi capships, if you sit back and keep the fighters away, the Confed heavies will make short work of the cat equivalents without taking any or much damage. I think that you're supposed to let the capships duke it out, since Rollins makes reference to it when you land (something about how the destroyers blast some fireworks)...so for this reason, I guess they toughened up the human tin boxes just so that they win in sorties like that.
 
Back
Top