I'm somewhere in the middle. Yes it's admirable that they upped the scope of the title in order to match the money that had come in - but the games industry is a different beast to what it once was. Jumping right into a project of that scale as a studios first project (or even second) isn't wise no matter how much money you have available. You need to get the right internal structure first, expanding too fast is a nightmare (I could go on for hours about the various issues fast expansion caused Free Radical going from Timesplitters to simultaneously developing Haze and Battlefront 3). My own experiences in the industry have very much curbed my enthusiasm for Star Citizen as its scope has expanded. Personally I'd have produced squadron 42 as quickly as possible to get the basic tech in place, balancing, controls etc etc. The CryEngine was picked and I'm increasingly hearing from those (comparatively very small number of) studios using it that it has more than its fair share of development difficulties. Star Citizen has tried to merged multiple genres in an expansive open world and persistent online; any one of those is a significant challenge. Personally I'd have pushed Squadron 42 out under CryEngine and realizing the funds available have gone with custom engine to meet the expanded Star Citizen requirements. That said, I'm biased - I was only really ever enthusiastic about Squadron 42 as the days where I had the free time required for online games are long behind me.