DetailedTarget
Spaceman
I don't know if this theme came up before or not as I'm still relatively new here. So I thought I'd throw it out and see what the rest of you think.
I tend to be a reaslism freak in general. Somehow, despite that, WC is my all time favorite game series, and is certainly among my favorite space-based Sci-Fi as well.
Well, being into Sci-Fi natually means that I've been bombarded with the concept of space fighters (Battlestar Galactica, Star Blazers, WC, Space Above & Beyond, B5, Star Wars, etc.). However, being a science nut and reaslism freak, I naturally began to question this seemingly natural order of things.
Obviously, Star Trek goes way overboard with it's lighting effects as the Enterprise has a freakin' spotlight on it everywhere it goes, even in deep space (in TNG I swear you can sometimes even see the bulb reflecting in the hull), but many others were just as guilty as well, and that's to say nothing of the flight models, but nevermind that part right now.
B5 and SAB did a _much_ better job with lighting, but still were too brightly lit W/R/T accuracy, but it was still a TV show, and they had to make concessions I suppose.
The point of all of this is, you have only a few means of detection of enemy vessels - sound, visual, heat, RADAR/SONAR, and environemental disruption. In space, sound and SONAR are unusable. RADAR in itself is quite defeatable with structure and coating. IR too is quite defeatable with insulation. That leaves visual and environmental disruption.
Since space is rather devoid of light, especially interstellar space, why would any Navy not paint their vessels in non-reflecting flat black RADAR absorbing paint? This would make them totally invisible to normal visual ID (not to mention RADAR as well if designed properly) (oh, and that's provided they are running lights off and have no windows of course). As it is, white starships would be very hard to spot in interstellar space unless they were throwing off a lot of their own light.
The only way left to detect enemy vessels would be environmental disruption. This would require extremely fast computers, a star map if possible, lots of video sensors, and time to watch. It would turn all space naval engagements into sub-like hide and seek. The computers would need to scan for "missing" stars that are on the star chart (calculated for ship position of course), or, changes in the starfield, whether or not that area of space was mapped (ie, from a moving ship blocking or unblocking a celestial body relative to the observer).
Given the time and computer power, even with Mores law, needed to locate with these methods, the required equipment would be large I'd suspect, and power hungry. Plus you'd have to stay practically stationary during the scan.
I think that this alone means that fighters will forever be relegated to an atmospheric role only. At most maybe aerospace for orbital work and transorbit escort duty.
Think of it, with the difficulty of detecting even large cap ships, imagine how hard it'd be to find a small fighter. Add to that the fact that a fighter needs to be constantly on the move, yet couldn't move too much with such a detection system. And the power drain of said system, plus life support, plus weapons, plus armor, plus engines, plus reaction mass, plus pilot....that wouldn't be a fighter, it'd be bigger than a few C-130s in all likelihood.
Then of course there's the whole physics thing. Now matter what, you need a reaction mass to move unless you're manipulating gravity. Doing that even in a larg vessel would be hard, and in a fighter, nigh impossible. The amount of moving going on in a furball (no Kilrathi pun intended. lol), you'd need 1 hell of a lot of reaction mass. You'd use it to move, to turn, to counter previous movement, and to propel in a new direction. You'd run dry very fast and that would be very bad.
So, in short (too late huh? lol ), I think that fighters will not make it in space outside of close planetary orbit. And even then, it'd have to be a planet kind close to it's star, like Mars on in.
What do you guys think?
And if fighters and carriers become obsolete, where do you see naval power focusing?
I tend to be a reaslism freak in general. Somehow, despite that, WC is my all time favorite game series, and is certainly among my favorite space-based Sci-Fi as well.
Well, being into Sci-Fi natually means that I've been bombarded with the concept of space fighters (Battlestar Galactica, Star Blazers, WC, Space Above & Beyond, B5, Star Wars, etc.). However, being a science nut and reaslism freak, I naturally began to question this seemingly natural order of things.
Obviously, Star Trek goes way overboard with it's lighting effects as the Enterprise has a freakin' spotlight on it everywhere it goes, even in deep space (in TNG I swear you can sometimes even see the bulb reflecting in the hull), but many others were just as guilty as well, and that's to say nothing of the flight models, but nevermind that part right now.
B5 and SAB did a _much_ better job with lighting, but still were too brightly lit W/R/T accuracy, but it was still a TV show, and they had to make concessions I suppose.
The point of all of this is, you have only a few means of detection of enemy vessels - sound, visual, heat, RADAR/SONAR, and environemental disruption. In space, sound and SONAR are unusable. RADAR in itself is quite defeatable with structure and coating. IR too is quite defeatable with insulation. That leaves visual and environmental disruption.
Since space is rather devoid of light, especially interstellar space, why would any Navy not paint their vessels in non-reflecting flat black RADAR absorbing paint? This would make them totally invisible to normal visual ID (not to mention RADAR as well if designed properly) (oh, and that's provided they are running lights off and have no windows of course). As it is, white starships would be very hard to spot in interstellar space unless they were throwing off a lot of their own light.
The only way left to detect enemy vessels would be environmental disruption. This would require extremely fast computers, a star map if possible, lots of video sensors, and time to watch. It would turn all space naval engagements into sub-like hide and seek. The computers would need to scan for "missing" stars that are on the star chart (calculated for ship position of course), or, changes in the starfield, whether or not that area of space was mapped (ie, from a moving ship blocking or unblocking a celestial body relative to the observer).
Given the time and computer power, even with Mores law, needed to locate with these methods, the required equipment would be large I'd suspect, and power hungry. Plus you'd have to stay practically stationary during the scan.
I think that this alone means that fighters will forever be relegated to an atmospheric role only. At most maybe aerospace for orbital work and transorbit escort duty.
Think of it, with the difficulty of detecting even large cap ships, imagine how hard it'd be to find a small fighter. Add to that the fact that a fighter needs to be constantly on the move, yet couldn't move too much with such a detection system. And the power drain of said system, plus life support, plus weapons, plus armor, plus engines, plus reaction mass, plus pilot....that wouldn't be a fighter, it'd be bigger than a few C-130s in all likelihood.
Then of course there's the whole physics thing. Now matter what, you need a reaction mass to move unless you're manipulating gravity. Doing that even in a larg vessel would be hard, and in a fighter, nigh impossible. The amount of moving going on in a furball (no Kilrathi pun intended. lol), you'd need 1 hell of a lot of reaction mass. You'd use it to move, to turn, to counter previous movement, and to propel in a new direction. You'd run dry very fast and that would be very bad.
So, in short (too late huh? lol ), I think that fighters will not make it in space outside of close planetary orbit. And even then, it'd have to be a planet kind close to it's star, like Mars on in.
What do you guys think?
And if fighters and carriers become obsolete, where do you see naval power focusing?