For some reason this gem of a mod passed by me over the years, and after just completing Secret Ops, it was time to test it out. Needless to say, I play on Nightmare.
I have to say that the entire concept of flying Scimitars out of a Bengal is excellent and the nostalgia factor is high.
You really get the feeling of flying glass cannons, as even the Scims or Grathas easily die to a concentrated effort by the bugs, something that happened much more rarely with the sturdier, modern confed ships. It's clear that the BW are all about putting the most firepower they can on the old crates they fly.
I'm only at the beginning, but the missions show a level of complexity and variety that's almost unrivaled, and the fiction seems well-written and adds to the experience.
I just spent several hours trying to survive mission 3 (a, I think, with the Fralthi intact). I cursed you to the lower hells at one point and cut power to my computer by smashing my fist on the table, causing the power cord to unplug from the extension....but I finally did it. This must be the most insane Wing Commander mission ever devised that is part of a campaign! A test of endurance and nerves, and all about resource management (fuel, gun, missiles). In fact, so much so that I don't even know if the Scim has any hope...There's no way I was able to save the station the second time around, and simply surviving the mission (I had 0 ammo, 0 missiles except the useless anti-rads, and fumes in the fuel tank, wingmen gone by the time the last Manta blew up to my ever so pathetic lasers) was a huge relief.
You guys are sadists, but I'm still looking forward to what's next. Right now I need a shower, my neck is all sore from being so tense for the last 3 hours....
I have to say that the entire concept of flying Scimitars out of a Bengal is excellent and the nostalgia factor is high.
You really get the feeling of flying glass cannons, as even the Scims or Grathas easily die to a concentrated effort by the bugs, something that happened much more rarely with the sturdier, modern confed ships. It's clear that the BW are all about putting the most firepower they can on the old crates they fly.
I'm only at the beginning, but the missions show a level of complexity and variety that's almost unrivaled, and the fiction seems well-written and adds to the experience.
I just spent several hours trying to survive mission 3 (a, I think, with the Fralthi intact). I cursed you to the lower hells at one point and cut power to my computer by smashing my fist on the table, causing the power cord to unplug from the extension....but I finally did it. This must be the most insane Wing Commander mission ever devised that is part of a campaign! A test of endurance and nerves, and all about resource management (fuel, gun, missiles). In fact, so much so that I don't even know if the Scim has any hope...There's no way I was able to save the station the second time around, and simply surviving the mission (I had 0 ammo, 0 missiles except the useless anti-rads, and fumes in the fuel tank, wingmen gone by the time the last Manta blew up to my ever so pathetic lasers) was a huge relief.
You guys are sadists, but I'm still looking forward to what's next. Right now I need a shower, my neck is all sore from being so tense for the last 3 hours....