Devari said:
Agreed, the distance travelled during a single jump isn't necessarily relevant in determing your total "average" speed during jump travel. The WC bible mentions that one jump could take you 1000 ly while three jumps could only take you 20 ly. So i'm not trying to suggest that a jump drive will necessarily allow you to move at 100 ly/day, since that depends entirely on the number of jump points and the route they follow. But due to the other limitations of jump travel, such as the need to travel to another jump point at sublight, the need to recharge your jump drives, and the need to follow a jump point route that may not be the most efficient route, traveling along jump lines will have certain practical limitations. Based on the time it took for the Hakaga fleet to reach Earth, it appears that, on average, jump drives will take you 100 ly/day. Again, this is totally depenent on the route you're following, but it nonetheless gives a rough estimate of how efficient jump drives are for moving throughout the galaxy.
Funny - on the one hand you say that you're not suggesting the jump drive will let you move 100ly/day, but at the end of that paragraph, you're saying that 'on average, a jump drive will move you 100 ly/day'. Tell me how you're not contradicting yourself again? A jump drive avoids the need for dealing with physical distances between systems when travelling, so trying to measure its 'speed' with those physical distances is nonsensical - for example, the Enigma jump lets you cross the whole sector in one jump; if you're using that to measure your average speed, than what does that do to your average? You're assuming that the Hakaga fleet followed the most efficient route to get to Earth, which may not be the case; it may have been one of the few direct routes that ships that size could go, but whether that's representative of the 'speed' of a jump drive is another story.
Jump drives ignore physical space-time relationships in terms of distance, which means that measuring their 'speed' is a non-issue. The only real measure of importance is the number of jump points required to cross from point A to point B.
Devari said:
Obviously there are many aspects of the WC setting that can't be addressed by the games/novels. I'm not saying that just because something wasn't stated in the games/novels doesn't mean it can't exist in the WC setting. What I'm saying is that to suddenly include something such as the pilgrims as a major aspect of the WC movie, when they never existed anywhere else in WC, is a very unrealistic thing to incorporate into the WC setting.
Seether, according to the WC4 data, was in his twenties by the time WC4 rolled around (2673)... which places the date of his birth in the decade of the first WC game (2650-54), and so the Black Lance project has been going on for at least that long by the time of WC4. We never saw it anywhere else in the WC universe up till that point (no secret societies, no rumors of hidden special ops groups, etc)... and suddenly Seether shows up, and it's revealed that they were using genetic material from pilots, including Blair, for all those years (since he'd been spotted as a 'superior' subject back during flight training).
We've got a bunch of genetic 'supermen' in the first stage of The Project running about by 2673, who were suddenly added as a major aspect of that game, and they'd never existed anywhere else in WC. Very unrealistic to incorporate a whole group like that into WC. I don't see you complaining about that, though.
Devari said:
The difference is that WC3 had extensive video sequences that maintained
the look and setting of the original WC games. Despite the technological advances the later games clearly "fit in" with the earlier games, so there's no reason why a movie would need to depart from the established WC setting. But the WC movie didn't try to maintain this feel, it totally redesigned the original setting. The movie Rapier, for example, looks nothing like the WC1 and WC2 Rapiers. They don't even look like the same style of spacraft (one looks like a fighter jet, the other looks like a WWII fighter plane). The new design for the Rapier wasn't based on technological advances at all - it was a conscious choice that was made to reinvent/redesign the look and feel of the WC setting.
I don't see how WC3's sets maintained the look or setting of the previous WC games - the insides of the Victory looked nothing like the Tiger's Claw or the Concordia in terms of color scheme, furnishings, feel, or even uniforms - those were ALL different from the previous two games - WC3 missed the bomber jackets of WC1 and had different helmet styles from the previous two games, the Navy uniforms weren't cut or colored the same way, the fighters didn't have the bulbous look of the WC2 craft or the smoother and sleeker look of the WC1 craft - they were rather angular, especially the Longbow which had none of the wings that were mounted on practically every fighter in each of the previous games, the Scimitar included. None of the fighters in WC3 or WC4 looked like anything we'd have gotten out of the games, and only in Wing Commander Academy did they try to retroactively write them into the continuity - but I notice you're not complaining about that, while you're grumbling about the way they retroactively write in Pilgrims and supercruisers into the period just before WC1 in the Wing Commander Movie.
Devari said:
It's a simple matter for them to draw cartoon characters so that they look like Mark Hamil. But how could you possibly expect them to find an actor that closely ressembles the cartoon Blair fron WC1? Their main priority was finding an actor who fit the role well, and in that respect they did an excellent job. It turns out that Mark Hamil makes an excellent Blair. But you can't expect them to find an actor who exactly matches the cartoon's appearance. That would be a totally retarded expectation, since they're NEVER going to find someone who looks exactly like the WC1 cartoon.
On the one hand, you're complaining that the WC movie revised the look and feel of WC1 to the point that it was unrecognizable. On the other hand, you're not complaining when Blair looks totally different in the WC Academy cartoon, which itself looks different from WC3, or how Tolwyn in WC2 looked completely different from the guy in WC3, who looks different from the guy HERE. It's a totally retarded expectation to expect a cartoon to look like WC1 and which introduces ships and characters we never saw or heard about in the original game (Thrakath did not show up in WC1, nor did that priestess or any aliens on the Claw), a cartoon made several years after the game came out... but it's totally reasonable to expect a movie to look like WC1 and not introduce any new ships and characters we've never heard of or seen before in the same game, made several years after the game came out.
How is this not hypocrisy?
Devari said:
That would seem to indicate that by the start of Prophecy they've explored about a quarter of the galactic disk. However, they definately haven't explored this far by WC4 based on the information in the games/novels. Presumably they have substantially expaneded their territories during the time between WC4 and Prophecy.
Uh, I don't recall seeing any maps in WC4 of just how much of the galaxy had been explored by that time - how do you know they haven't done this? This is an assumption you've made into a 'fact' - we don't have enough data to say how much of the galactic disk they've gone through at this point. We don't know how much 'extra' space was explored in the time after the war, though they've apparently spent quite a bit of time and money rebuilding their military.
Remember your assumptions are just that - assumptions. Unless it's been published somewhere, it's a guess at best, and subject to change as soon as a contradicting fact somewhere helps your theory run aground.
Honestly, I don't see why you're arguing what the average 'speed' of a jump is when you've already acknowledged that the transit time between jumps is a non-issue, and that comparing it with another universe's method of travel is useless, especially when each has its own limitations.