seventeen... eighteen... nineteen. nineteen kamekhs.

warlock

Spaceman
so i needed money for all this cool new RF technology.

so i took a mission out of perry for new detroit: "take out a kamekh. ship is thought to have 18 other ships for protection."

no problem, thought i; i'll just shelton slide back and forth across the zone and let them shoot each other. i'll get some sniping in with my four autotracking fusions... won't be easy, especially if they're killer pancakes, but who expects a 150k cred mission to be easy?

imagine my surprise (lieutenant, bring me my brown pants!) when the 18 other ships escorting the kamekh turned out to be ... other kamekhs.

this may or may not be a bug per se, but it's certainly an odd behavior.
 
Actually no: right now flight groups are homogeneous, so it's nothing strange. This works fine with fighters but obviously makes no sense for capships. My (very temporary) fix for WCU was at one point to limit capship fg's to one unit, and make them carry their escort internally so that it gets launched as soon as enemies approach. Right now we're still working on a fix.
 
hmm. that wasn't so hard as i was expecting. they rammed each other, they flak-ed each other, and they never even took my shields down. amusingly enough, you can just sit 2km away right in front of them and shoot them dead - the wingtip guns can't hit you. for some reason, half of them departed the area when i first showed up and got to about 150km away when i'd done the first batch, so now there are two rather impressive debris fields floating around. too bad most of it would come in as space salvage. still, taking out 19 cat capships [what are the kamekh classified as, anyway? frigate?] in a centurion [light corvette at best, or maybe a gunboat, given those four fusions] seems a bit odd.

why do all the enemy ships for a mission have to be in one flightgroup? couldn't you spawn in two flightgroups, one just containing the capship, the other the escort fighters?

ETA:

on the other hand, i'm vaguely disappointed with that reward now - for taking down that many cat capships, i should get way more than 150k. maybe i should be able to salvage a cloaking device or something. (/blue sky mode = "off")
 
Not my fault you wanted to get in the middle of a Kilrathi main battle group (now, imagine if each and every Kamekh launched fighters!), as opposed to waiting for the Confed to show up en masse!

More seriously, perhaps limiting the number of capships in a flight group to some math based off the player's gross worth, with an upper limit? If you haven't noticed, I like a more military feel, and 2 to 8 capships makes a nice battle group (unless, say, you are the Behemoh).

Besides, the Kamekh's in Privateer Remake 1.0 don't see terribly dangerous, given how much trouble they have hitting (see other threads on turrets, I suspect). I'm much more scared of a flight of Dralthai corkscrewers.
 
I think you get one flight group per mission. Yesterday, I checked the missions at a merc guild computer, and found that 3 of the disks described essentially the same mission, each paying around 50K, so I though "nice, do it once, get paid thrice" so I took the 3 copies of the mission and went there... Oh boy, there were at least 100 ships there, my radar was bright red with little dots. Awsome. And for the first few moments, the three flight groups were actually distinct: Like rivers of ships like coming out of somewhere, but in a few seconds spread out to fill the sky equally in all directions. And I think two flight groups were kilrathi, and one was pirates.
 
EVERY capship launches fighters in WCU -- it's a temporary fix, but at three Dralthi per Kamekh, you better watch out. (Reason for it is that I figure that whenever there is no trouble, the smaller fights dock with the bigger ship to save on jump fuel. There is a canon precedent in this in WC2-SO2 when the Gamal Gan carries around you and Maniac in Morningstars).

Carriers are distinctive in that they launch more than one wave of fighters, and have a ton more than everyone else.
 
I had a similar encounter. Defend Perry from 18 enemy ships:

Screenshot4.jpg


And the debris from the battle:

Screenshot5.jpg
 
Defend Perry from 18 Kilrathi capital ships... well, that one actually makes sense. Now, if they'd launched fighters as well, I can see Perry as a dust cloud.
 
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