Well, my play through of SM1 came to a quick halt when I realised it wouldn't just automagically grab my old pilot info. Off to the Readme....
Turns out it would show up as an option if I wasn't skipping straight to the .EXE's for Vista's compatibility stuff. Now to the game...
Goddard 1:
It's interesting to hear what Iceman is saying. Do CAG's command as much authority on USN carriers as they do in WC? I seem to recall Angel having a fair bit of influence on the Concordia as well. Also, setting the stage for the Johann later in the game.
Damn, I'm not used to the Hornet after spending so much time with 4 guns. The Hickock managed to jump out somehow, there was two Krants point blank on it when Hunter & I arrived. I must also remember that head to head with a Krant doesn't work as well as it does against Salthi. Oh well, 12 kills for me, 1 for Hunter and a lot of fuel needed for my Hornet.
Goddard 2:
Not much to say here, it's kind of sad hearing about Shotglass' concern given that I already know what's happened.
You know what I like about Hunter? Even though he can stubbornly refuse to return to base, when the going gets to bad, he'll do it himself. Saved me nurse-maiding him too much after he rammed the Claw. Must have hit near Halycon, too, because he chewed Hunter out for no kills. I got a promotion, a Raptor and a Silver Star after this, but it seems kind of pointless watching the remains of Goddard.
Border Zone 1:
I really some of the character building going on at the moment. Especially for Maniac & Shotglass. I wonder if that was the dream he was having when he forced two Ralatha to collide...
I love Halcyon's face during the briefing, it's very well done.
Ahhh, back to some serious firepower. I still prefer the Rapier but taking out Gratha in a Hornet takes forever. Fralthi and her escorts weren't any problem for Angel & me. I must have a chat with her about Dralthi, though, I single IR was all it took to take the first one attacking the Claw out.
Border Zone 2:
Shotglass is still in the dark, you think they'd let him know.
Mines, lots of mines. That's my main impression, especially trying to escort two troop transports to the jump point in the minefield. I guess that's to be expected at the border. I wonder if the troops had any fighter cover that jumped with them.
Dang, I'm back in a Scimitar. I'll deal with that and Midgard tomorrow after some sleep.