Adm_maverick
Rear Admiral
If you've been following my F-103 Excalibur project thread, you've seen that I've been bouncing all over the place with it. Well that's because I grossly over-estimated my skills/under-estimated the demands of the project. Originally I was aiming to design, build, paint, and install lighting effects on a 16" model of the Excalibur. And while I'm at it let me go work to achieve the top 10% performance of pole-vaulters. It's not that it's not possible, but it's so far beyond what I am currently capable of achieving that the development path went from being a path to being Snake Way from DBZ.
So I tried stepping back and doing a more scaled back project and went to try and take the paper-craft model for a 2" vampire and upscale that to scratch build a F-109 vampire. Well the big challenge here is the scale of the original template. I'm not 100% certain about this, but it looks like the template is built directly from the in-game model and templates. Well this is the point where the age of WCP comes to be a problem. The textures just don't scale well and a great deal of detail is lost in the process. I've reached out to DefianceIndustries to see if he can hook me up with a PNG of the textures for his High-def Vampire. He said he'd be happy to but timing kind of sucks at the moment so it would need to wait a while.
Well then I tried doing a full scratch build of a simpler fighter and looked at the Hornet. I was able to do a lot of work on developing the template for it... right up until I realized the meassurements I have been taking weren't accounting for 3 Dimensions. On the Excalibur that wasn't a huge issue because of the way the Excalibur was designed. The couple times it would be relevent were fairly miner. On the Hornet... yeah basically 3/4 of the meassurements I had taken are probably incorrect.
So as you can see I've made a lot of extra work for myself and it gets frustrating. So I decided to take a step back and work with something that already had a template. Did some looking and found templates for Broadside, The Dralthi, the Arrow, The banshee, and a hand full of others. For whatever reason none of them caught my attention.
Then I stumbled on a template of the Tallahassee Cruiser. Initially I was going to just stick it in my library but then I looked at it a bit closer and realised there is some more potential for the otherwise fairly simple model. So I decided to make an enlarged version and prototype it. In this case the template was intended to build a model that's about 2.5 to 3" long so I upscaled it to about 12" and then did a rough build in cardboard. This gives me a good idea of size and spacing and also some problem points in building a more up-scale version of the ship.
So I tried stepping back and doing a more scaled back project and went to try and take the paper-craft model for a 2" vampire and upscale that to scratch build a F-109 vampire. Well the big challenge here is the scale of the original template. I'm not 100% certain about this, but it looks like the template is built directly from the in-game model and templates. Well this is the point where the age of WCP comes to be a problem. The textures just don't scale well and a great deal of detail is lost in the process. I've reached out to DefianceIndustries to see if he can hook me up with a PNG of the textures for his High-def Vampire. He said he'd be happy to but timing kind of sucks at the moment so it would need to wait a while.
Well then I tried doing a full scratch build of a simpler fighter and looked at the Hornet. I was able to do a lot of work on developing the template for it... right up until I realized the meassurements I have been taking weren't accounting for 3 Dimensions. On the Excalibur that wasn't a huge issue because of the way the Excalibur was designed. The couple times it would be relevent were fairly miner. On the Hornet... yeah basically 3/4 of the meassurements I had taken are probably incorrect.
So as you can see I've made a lot of extra work for myself and it gets frustrating. So I decided to take a step back and work with something that already had a template. Did some looking and found templates for Broadside, The Dralthi, the Arrow, The banshee, and a hand full of others. For whatever reason none of them caught my attention.
Then I stumbled on a template of the Tallahassee Cruiser. Initially I was going to just stick it in my library but then I looked at it a bit closer and realised there is some more potential for the otherwise fairly simple model. So I decided to make an enlarged version and prototype it. In this case the template was intended to build a model that's about 2.5 to 3" long so I upscaled it to about 12" and then did a rough build in cardboard. This gives me a good idea of size and spacing and also some problem points in building a more up-scale version of the ship.