Scifi Mod

Concordia

Swabbie
Banned
I was thinking about using a game engine for a science-fiction game I was coming up with. In otherwords. I'm thinking of an idea of my own. Since I'm not adept at programming, I could use volunteers for the idea.

The idea was of a game which would play out much like Wing Commander in the fact that the ships would fly similarly and such. The plot, the exact ships, the characters, however, would be totally different. While I like Wing Commander a lot, but there are many things which annoy me about Wing Commander.

Some of the ships are too easy to destroy. Either give them more armor, or fit them with more guns to shoot down weapons. In any case, they are too easy to wreck. Especially WC3. Give me a Thud-VII and I can take out some Kilrathi-ships with one pass on full guns, two missiles, for a buck and a biscuit (what can I tell you, I like good buttermilk biscuits). These capital ships are supposed to be ships of war. They are supposed to be able to withstand a beating and keep flying. Modern day, an enemy could probably lob a dozen missiles at a carrier and it could systematically gun every single one down and the crew probably would only break a mild sweat. Granted, Wing Commander ships *DO* have point-defenses, gatling-launch tubes, and that. But you never see them in the game! That makes it nearly useless! In the game, only the huge turrets are visible.

Turret Damage. These big giant guns do little damage. At least in the WC3 Novel, they described the Victory's guns as being ferocious. They ripped up the Vaktoths without breaking a sweat. They should be like that-- They're big guns! You have 20-meter turrets. They should pack a punch. They should hit like a friggin' mule.

In Wing-Commander, and a lot of science-fiction games, they seem to have this notion that Capital Ships are almost like ships on water, and the fighters are like planes in air. Again, a misconception, they're all in space. If anything, capships would be more like giant airplanes than ships. Although I'm not saying they should look like big fighters with guns, but they should look somewhat sleeker than some of the ships in WC3, although they shouldn't look like something out of a cartoon. No drag in space so they should have some faceted edges, but having some sleekness to it would help out a lot. Bigger ships probably would be clunkier than the smaller ones, but still. They shouldn't look like a big box. This isn't Star Trek, where we have the Borg.

Aliens. Granted, the Kilrathi plot was pretty cool. But if I was making my own series, I'd rather have a human/human conflict like Confed vs. Border Worlds (tonight on Pay-per-View). It just annoys me that all the aliens have two arms, two legs... at least the Kilrathi had 4 digits on each hand instead of 5. They can learn english rather easily, and their culture is somehow similar to ours. Additionally their weapons do the same damage to us even though their philosophy to war is different, and can be transferred from a Kilrathi Ship to a Confederation Ship (End-Run, mass-driver's attached to TCS-Tarawa)... you know, on Earth, even on certain parts of one planet, we use different power (220 volts, vs 115 volts). Now, an alien with a different evolutionary history would coincidently have the same power-source, which is almost completely compatible with ours? I think that's a bit far fetched at best. And even if we did have aliens... why do they have to have some kind of ridiculous religion which requires them to be in perpetual war that can be easily exploited in a war?

With all that ranting said...

MY IDEA

I was thinking of a story taking place in the mid 2200's or early 2300's. Basically Earth has expanded into space and spread far out. The climate is kind of like the late 20th century... everyone is totally unpatriotic, and everything revolves around making money. Except in this case, there is far more technology. It seems as if regulations have to be constantly put into effect to stop crooked businessmen from pulling a fast one. Unline Enron where a few companies happened to engage in bad practices, several companies teamed up together to help each other cover each others tracks and scam people out of millions. The president is a crooked jerk who has been involved in every single scandal you could imagine. He has also been no friend of the military... performing budget cut after budget cut. Ultimately the next president takes over. He's unlike bush, he's actually a hero, well respected and such, except to people who served under him. He was known to trample all over people if it would get him to the top. Go up by pushing others down. He seemed an honorable man and appeared like he would do good. He was also better than the other candidates too and generally speaking, you pick who you hate the least. So they voted him in. To his credit, he built up the military good, helped crack down on crooked businessmen, and attempted to stabilize the economy. Except terrorists who were disgruntled over the loss of some of their territory 14 years ago wanted revenge for this and are also disgruntled at Earth for occupying their space. They ultimately plan, and excecute a devastating attack which earth never would have expected. The government reacts swiftly, but it's not long before they over-react and start to turn into a police state, and begin invading other territories in some crusade. Ultimately other territories begin to fight back, except they are systematically crushed by a devastating war-machine that is the closest thing to invincible mankind has ever seen. For the people who live in the space earth occupies, they wonder how much freedom they will have to lose in order to feel safe. For the people outside Earth's sphere of influence, which is growing less and less, they wonder how long it will be before they are overrun and annihilated by Earth's angry people on a vicious mission to utterly, and totally annihilate them.

This is basically the plot, it is subject to change, but it is basically like 9/11 in space. Except, the plot would have significant differences in the exact development (I summed it up very short).

Earth has some of the most advanced technology on their ships. They are fast, agile, and sturdy as hell. They all are well-rounded and possess multi-role capability of their own.

The Terrorists use pretty much any ship they can get their hands on, which makes them the problem. They have trouble determining who their enemy is. The enemies win more or less by suprize. They also are rumored to have made some kind of special-weapon which is based on a design earth-developed, but never tested. How they got it is not known, but it is so destructive, it's effects would affect an entire solar system. Exactly how many they've built is not certain, but they are rumored to only have a few.

The Frontier: Their ships are actually suprizingly rugged, but fairly simple in technology. They make up for it in the fact that they could be repaired very easily in case of damage. They can also construct many new ships quickly because even with their lesser industrial capacity, their ships are much simpler, and easier to build. Some of their ships are older ships that earth lent to them during a previous war. Most of their smaller ships are hard-core ships designed solely to rain destruction on their enemies. The cruisers have a warship-role, but they also carry a substantial fighter complement also to aid their destructive capability and often fly with two destroyers for escort. They do have a few carriers, which are much more armed than earth, and also possess significant ability even if they were required to stand-alone. The additional weapons take up fighter capacity, but their capacity is still substantial, and is quite impressive anyway.

I could use help developing the plot, and ideas with developing ideas, concepts, etc.

-Concordia
 
McGruff said:
I like Wing Commander.

True. I'm just thing of making a game which is based on the WC-Engine or something like that, but it's own plot.

Playing it would be similar though...

-Concordia
 
Concordia said:
But if I was making my own series, I'd rather have a human/human conflict like Confed vs. Border Worlds (tonight on Pay-per-View).


Whats on Pay-per-View tonight? I never heard of a movie about the Confed/BW Conflict.
 
Iceblade said:
Frontier?--sounds like the BWs to me, only about 30 or so years into the future circa UE.

I just called them the Frontier because they're located on the frontier and I haven't come up with a good name for them...

But yes, they do have many characteristics with the Border Worlds. Of course in the story they are supposed to be the guys on the short end of the stick. Wouldn't be good if they were years ahead of Earth.

Basically in the story, centuries earlier earth spans out into space, and a few factions spread off. Earth manages to supress two of them, the third one expands to the frontier. The frontier divided 32 years earlier, and a smaller faction through a series of sneak attacks and low-blow dirty moves managed to capture more and more of the Fronteir taking much of their resources, not too many systems, but lots of areas that had lots of resources. The rest of the Fronteir has since been run down, previously they were very rich. Earth had interests in the Frontier for that reason, and fought on their side for that reason. Twice. Honestly, Earth wanted the Fronteir totally for a while, right as they severed from Earth (100-200 years earlier), and then before the Fronteir broke into two.

Is there any good 3D map of space (really, not a WC map)?

I have more to this. It's not a WC remake or anything like that. It is much different. And I'm in my rough-draft. The story is much like 9/11 and the Cold-War put together, in space.

-Concordia
365 Posts! THREE-HUNDRED AND SIXTY-FIVE!!! I have as many posts as there are days in a year!
 
I don't like the politics of this game. So the president is a crook because he do budget cuts to diminish taxes and the size of the state, and the villains are poor companies who want to make money on a free market which, aham, should be regulated? Could this plot be any more 80's leftist cliché?

Seriously, make a plot were evil bureaucrats, backed up by pseudo-intellectuals want to suffocate the economy with stupid social engineering and behavior modification techniques, who brainwash people via education and media, impose a hidden dictatorship with high-powerful thought-control "tolerance committees" which can arrest people who disagree with them. In Space.

The hero is the owner of a medium sized shipping company who is almost out of business because of heavy regulation that benefits big-sized business who finance anti-business lobbies that control the senate. Then he leaves to the rim in search for more freedom, but the terran government, unable to tax anymore its on citizens, sets on an imperialistic war to annex any free colonies. Now that’s a game.
 
Delance said:
I don't like the politics of this game. So the president is a crook because he do budget cuts to diminish taxes and the size of the state, and the villains are poor companies who want to make money on a free market which, aham, should be regulated? Could this plot be any more 80's leftist cliché?

Seriously, make a plot were evil bureaucrats, backed up by pseudo-intellectuals want to suffocate the economy with stupid social engineering and behavior modification techniques, who brainwash people via education and media, impose a hidden dictatorship with high-powerful thought-control "tolerance committees" which can arrest people who disagree with them. In Space.

The hero is the owner of a medium sized shipping company who is almost out of business because of heavy regulation that benefits big-sized business who finance anti-business lobbies that control the senate. Then he leaves to the rim in search for more freedom, but the terran government, unable to tax anymore its on citizens, sets on an imperialistic war to annex any free colonies. Now that’s a game.


What I said was just the political climate of the story.

The villians are terrorists who want to eradicate earth, it's military, and all it's people. Earth over-reacts to the terrorists and ends up in a crusade to destroy it's enemies, but politics and the fact that they wanted the frontier for a long time cause them to invade the frontier and a nearby territory.

-Concordia
 
This isn't Wing Commander, as this thread is about your own sci-fi wet dream in a totally seperate universe. You are better off going to a general Science Fiction forum somewhere else and post what you said here, you'll most likely get more support from there. From this community, you'll probaly get little to no support as most of us here are already familiar with your previous overzealous and idealistic fanboy (or in this case, fan girl) ideas.
 
There he goes again. :rolleyes:

But I do agree with him--about the over-zealous ideas that is.

Your sci-fi ideas have been a bit far-fetched and really complicated and, in some cases, just plain...uuhh...inaccuarate.
 
New ideas are good, but I think wing commander history is open and can be refilled with other histories around. I have too in mind a new wing commander mod that I'll develop when I finish my standoff work. The mod will required much of fan intervention speciallist for to be in accordance to wing commander history.
I don't think the engine can be modiefied much while we are not the source code, this is when you are thinking about maps, etc; in the other hand, we can change the diffculty level all you want, also we can design new weapons or secret ships, so my mod-base will try assemble new ships with old ships and guns.
 
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