Realism in filght sims

M

Mustikas

Guest
I think that the WC SO and WC UE are the best filght sims I have played in a long time but...

Come on is it really possible for a single fighter to take down 5 other fighters from a fight to a fight. I really hate that the AI isn't capable to gime me a good fight in one on one situations.

Basically I think that it wold be better to give my side a bigger or an equal wing than the enemies then it could be logical for me to kill them from nav point to nav point.

Come on guys what do you think, is it possible that the simulators should have a lot better AI and more even odds?
 
There isn't much we can do about the AI :). And as for the odds, while a game where a one-on-one encounter is actually challenging would be nice, given that SO simply cannot manage to make such a situation challenging meant that we had to go for big odds.
 
fjr: I wish we could put our AIs up against each other.
jh: We can, but I'd have to keep yours from cheating.
fjr: Without cheating, mine would just sit and spin.
 
Well, UE1 helped in evening the odds since players were not flying ships that were vastly more powerful than the Nephilim ships--the Manta is only slightly stronger than the Tigershark, and the Panther is a match for the Devil Ray, while the Vampire blows away the opposition. In UE2 players were using either the Epee (medium weapons but paper-thin armor), or the Scimitar (good armor and weapons but slower than any non-bomber in the game) for most missions.
 
How about someone write a WC program that allows for human-against-human-against-human fighting. For instance, say, up to 16 players (or more, if you wish), and the fighting configurable from a 1-on-1 match to a full blown system campaign with different sides, including humans for the cap-ship pilots and turret gunners. We've all played pretend that we were using strategy by giving our wingmen the limited orders available to us in the WC games, but wouldn't it be nice to actually coordinate a strike against a cap ship, utilizing the different ships for their different roles?

Admittedly, this sounds like the idea behind Armada, but, really, Armada failed miserably. Sure, you could pound your friends, but the strategic side of it was too limited.

I also think it would be really amusing to be flying your standard WC patrol, just cruising around your three nav points, when you actually DO get jumped by intelligent flyers in an asteroid field, and you have to be cunning and skilled to live through it.

If we'd have had real humans flying every Confed ship in the WC series against Kilrathi AI, we'd have never lost a single ship. We'd have mopped the floor with them. Real people are harder.

Nick Blitz
 
overmortal said:
How about someone write a WC program that allows for human-against-human-against-human fighting.
Yeah, a game like that would be fun, but nobody here has the requisite skills to make it.
 
Yah, it would also require some sort of full duplex microphone support, because issuing specific orders in combat with a keyboard would be . . well . . limiting at best.
 
There are lots of programs out there that allow multiplayer realtime voice communications.

BattleComm
RogerWilco
Ventrilo
TeamSpeak

And some others. Everyone has their favorite; mine's Ventrilo.
 
What I meant was, it's hard to tell Green six to break off his engagement to cover the bomber who just lost his escort to enemy light fighters by digging through pre-decided command options. . . or taking your hand off the stick to open a dialogue box and type in the command. By the time you got done with that, you'd either be dead yourself, or you'd be ordering your subordinate to cover a bomber that bought it by the time he got the message.

That, plus I absolutely love the constant radio chatter in Prophecy. It made it much more interesting, and even amusing. Something about hearing Stilleto announce "We've got 'em by the balls!" always made me feel better about the situation.
 
TC said:
fjr: I wish we could put our AIs up against each other.
jh: We can, but I'd have to keep yours from cheating.
fjr: Without cheating, mine would just sit and spin.
Hey, I remember that! :)

overmortal said:
If we'd have had real humans flying every Confed ship in the WC series against Kilrathi AI, we'd have never lost a single ship.
And if we had 'real' Kilrathi flying the Kilrathi ships, Confed would have folded in days. ;)

overmortal said:
That, plus I absolutely love the constant radio chatter in Prophecy.
As many as there were, only a few seemed to be used, and those ones were repeated quite often. Still, there were the occasional amusing combinations, such as Stiletto's response to a call for help: "I'll take care of it." followed by "Can't control! Eject! Eject! Eject!"
 
Wedge009 said:
As many as there were, only a few seemed to be used

Quite true, but it was still much better than going ten minutes with only "Enemy sighted, Colonel." from your wingmen. It was much better to hear your buddies harrassing enemies, barking orders at each other, announcing their distresses, and (on occasion) cracking jokes.

Wedge009 said:
And if we had 'real' Kilrathi flying the Kilrathi ships, Confed would have folded in days.

But that would have made for much more challenging and interesting gameplay, don't you think? Nothing like a game of cat and mouse (cat and ape?) with a real mind controling the other ship. Plus, you get all sorts of bragging rights whenever you whip a real person's tail.

AND, fighting real people leaves the possibility that someone will come up with a move/tactic that you've never thought of before. It would make you think and fly harder and smarter, and would ultimately improve your skills. . . or make you so frustrated from getting whipped that you quit playing altogether. Either way, what fun!
 
Well, yes, obviously. I just want an online WC game. A good one. One that hasn't been tainted and ruined by stupidness and poor design. I'm sure many of you have the same dream, yes?
 
Virtually all of us, which is probably why you're not getting much of a discussion about this... the idea of a multi-player WC game is not something we've never thought of or wished for ;).
 
One of the things I picked up on while watching the Making Of WC3 video was that the programs can make a much more challenging but it's difficult, for them, to gauge how hard they should make it without sucking all of the fun out of the game. I just started Freelancer a couple weeks back and screwed up the loadout on my ship. I wound up getting pounded to dust quickly by lighter fighters.
As for the realism of taking on five fighters in a real dogfight, that's more up to luck. A modern day fighter usually has the missile capacity to take on as much as six to ten fighters, but that's assuming you use one missile to each fighter and they actually hit. Then there is also the plane's gun and you don't have to worry about shields
I think the best option right now for a realistic dogfight is to use Freelancer, because it already has the Multiplayer components built in and playing against another person is the best challenge your going to get.
 
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