hellcatv said:
but in some ways quality over quantity...wouldn't you rather face one tough baddie than 2 easy ones...
also add to that the bonus armor I'm currently giving the player (tungsten hull adds about 100 xtra) but if I reduce that...the RF scenerios become quite impossible--though I guess I could *just* improve the isometal for when the player gets there...
Hard to say.
I like how someone is always around a corner. Yes ONE tough baddie is better than two easy ones, but two or three easy ones can turn you into minced meat and always have you looking over your shoulder for where the next attack is coming from during battle.
Looking to real life
Select american pilots used to train -- maybe they still do -- at Mirimar. Top Gun as it were.
The first time american pilots went up against the soviet Mig they lost. The second time, they invariably won. It was a case of directed fire against initiative. The soviets were directed in how to fly and where to fly, much as an AI pilot is directed by a computer algorhythm. I think they still are. Initiative is what beats this combined and directed attack.
The F-14, which is probably the best air-frame in history, was both at a disadvantage in these scenarios and at an advantage. It was bigger, heavier, took more abuse and had a variable geometry wing. The Mig was small, fixed wing, fast and had fewer guns and missiles. But could get out of the way of the missiles and guns more easily. One on one, the mig really didn't stand a chance. Two on one and it was or -- could be -- a nightmare. Quality -vs.- Quantity.
Talon = Mig
Centurion = F-14 Tomcat
Two or three on one. I'd rather face ONE. BUT reality is, their ships aren't as good. They shouldn't be flying coffins, but they shouldn't be a guaranteed dead me in groups of two or three, either.