Originally posted by Shooter
Geat a grip boys! What's the problem with other spacesims?
O.K. , WC is THE spacesim for all of us, but check out all the others arround. Maybe Starlancer is a little "Playstationish" but in the end it's a great game, and I'm looking forward to play Freelancer. Then you have Freespace, Tachyon, X - Beyond the Fontier and even (can I say this in the CIC? ), the Lucasarts series. So, Don´t say spacesims are dead, they are just going where no spacesim has never gone before. The only thing is that it's a long way to get there. That's deep.
You may have heard that Chris Roberts himself left Digital Anvil because Microsoft forced him to cut back Freelancers scale – IMHO the worst that could happen to the project.
And look at the HUGE marketing efforts Microsoft is putting into Freelancer [/sarcasm].
I’m sure you don’t have advertise a game as innovative as freelancer, the gaming magazines would already hype it – IF THEY WOULD AT LEAST RELEASE SOME INFORMATION ABOUT THE GAME. Have you ever visited The Lancers Reactor? That’s a great community which Digital Anvils seems to completely ignores trough it’s strictly No-Information-Policy.
You can bet that Freelancer will be a great game, like StarLancer, FreeSpace 1 & 2 or even Tachyon, a good game no one plays – this time because no one knows about it.

), Wing Commander Prophecy (The last succesful Space-Sim) did the right thing, it simplified the Game-Play in many ways (collisions where harmless, most missions where “Just go out, blast things and progress in a nicley written story”, etc). 
no those cap ships are just realistic.