DefianceIndustries
Rear Admiral
Hi quick question for the folks who worked on the open GL patch; Does it support normal mapping?
I was looking at the encyclopedia entry for the 1.2.2 version of the patch and it mentioned full transparency, specular lighting, and particle effects but didn't mention normal maps. I would assume that means that they aren't but you know what they say about assumptions...
I was looking at the encyclopedia entry for the 1.2.2 version of the patch and it mentioned full transparency, specular lighting, and particle effects but didn't mention normal maps. I would assume that means that they aren't but you know what they say about assumptions...
