Dire Wolf
Spaceman
Or at least understood.
Sometimes, when they talk and a new plot enemy appears that happens to be a mung bean (Salthi in the remake) the game crashes. Once just by itself, once it took WinXP Pro down with it.
Some sort of driver conflict is occuring.
Other notes on bugs.
In RF, the first mission Murphy sends you on is a set-up -- you get jumped by plot enemy bounty hunters. In the remake, I ended up with no hostiles at all on that sweep.
Made the mistake of talking to her twice on the Detroit mission, got the mission doubled of course.
With what looks like a cap at 100 (though I understand that -100 is not an actual cap, just the end of the displayed information) you can not build up a large amount of goodwill, but need to do resume curing more often.
With the large missions it is easier, though on medium (where I'm currently playing) 17 retros or 17 kilrathi can be a bit many.
Autotracking often makes it harder to hit ships when you are close -- I can outguess the enemy AI better than the autotracker.
Autotracking appears to use up equipment slots so that you can't get other things. And you can't sell it. I've decided to fly without the repair bot since it doesn't work anyway. In the original game I'd have never done that.
Still in the Demon, I enjoy it all to heck. Had been talk of putting a launcher on it for the expansion (adding another two ships, a Demon and a Dragon -- every fanboy wanted a Dragon, and everyone had a different definition, though it would have been between a Demon and a Centurion -- a light-heavy fighter with the Centurion taken out of play, to reduce the ramming game and make the changes not just more of an arms race).
Other things, in RF the demon doesn't seem to accept an engine upgrade (or have I missed something).
After all the complaints, fusion cannon suddenly started dropping like flies. Strange.
I much, much prefer the remake asteroids to the standard ones in privateer, though sometimes they appear to chase one too.
Sometimes, when they talk and a new plot enemy appears that happens to be a mung bean (Salthi in the remake) the game crashes. Once just by itself, once it took WinXP Pro down with it.
Some sort of driver conflict is occuring.
Other notes on bugs.
In RF, the first mission Murphy sends you on is a set-up -- you get jumped by plot enemy bounty hunters. In the remake, I ended up with no hostiles at all on that sweep.
Made the mistake of talking to her twice on the Detroit mission, got the mission doubled of course.
With what looks like a cap at 100 (though I understand that -100 is not an actual cap, just the end of the displayed information) you can not build up a large amount of goodwill, but need to do resume curing more often.
With the large missions it is easier, though on medium (where I'm currently playing) 17 retros or 17 kilrathi can be a bit many.
Autotracking often makes it harder to hit ships when you are close -- I can outguess the enemy AI better than the autotracker.
Autotracking appears to use up equipment slots so that you can't get other things. And you can't sell it. I've decided to fly without the repair bot since it doesn't work anyway. In the original game I'd have never done that.
Still in the Demon, I enjoy it all to heck. Had been talk of putting a launcher on it for the expansion (adding another two ships, a Demon and a Dragon -- every fanboy wanted a Dragon, and everyone had a different definition, though it would have been between a Demon and a Centurion -- a light-heavy fighter with the Centurion taken out of play, to reduce the ramming game and make the changes not just more of an arms race).
Other things, in RF the demon doesn't seem to accept an engine upgrade (or have I missed something).
After all the complaints, fusion cannon suddenly started dropping like flies. Strange.
I much, much prefer the remake asteroids to the standard ones in privateer, though sometimes they appear to chase one too.