Happy Camper said:
I'm sorry

. I was a bit harsh there. I just enjoy the remake and think that some (but not all) of the improvements were improving the game play rather than ruining it.
Nah, I understand. In fact, I've given the remake another chance. I'm actually enjoying it. I disliked it very much at first because it just sort of drops you into the universe with no tutorial, no guide, no story, no nothing, and just sort of expects you to know what you're doing.
So, doing what no gamer should ever have to do (and I'm serious about that statement), I opened the manuel and did a little reading. That's right -- I believe games should be designed in such a way that a button reference sheet should be all you need to get started (if even that), and the game itself teaches you the rest through cutscenes and hands-on tutorials. Of course, such tutorials can be skipped if desired.
Not having to read a manual simply makes for a much smoother gameplay experience and allows you to become more relaxed and comfortable in a faster amount of time.
Hoping to one day be a game designer and filmmaker in the vein of Chris Roberts, I think about these sorts of things quite a bit. What inspired me in my belief regarding manuals is the fact that console gaming has begun to eclipse PC gaming big-time; PCs are, in the gaming industry, referred to as the "fifth console," because its audience is shrinking more and more with each passing day. Even PC Gamer had an article about this in their latest issue.
As much as I may hate the idea, consoles are the future of games, and the average console player doesn't want to waste time with manuals (one trait console gamers and I obviously have in common). I see HD-TVs and the generations proceeding them as bringing PC-like resolutions and visual clarity to console games, allowing for the increased complexity of gameplay. This fact -- combined with Microsoft's desire to turn consoles into fully-featured home entertainment systems connected to the internet -- means the door will likewise be opened to keyboards, mouses (yes, mouses -- not mice), and other like forms of complex, precision input devices to be used with console games.
But I digress.
Starting the remake (and the original, come to think of it) was a deeply jarring experience; a sort of "wha-huh?!" moment came over me. The intro movie was no help whatsoever. Buuuut, I was determined, so I opened the remake's PDF manuel and looked up what I hadn't figured out via trial-and-error.
Thanks,
Robert Aronson (Kalor)
http://www.progressivedementia.net