Pre WC1 Fighters

@Bob

I think your right about the differences between even realtively identical aged fighters. They are made by different companies. Just like the Talon and the Arrow, which were designed at the same time in competition with each other. The Talon looked more WC2-ish and the Arrow looked more WC3-ish. But they were designed for the same mission profile.

There are some marked similarities. WC2 light fighter share a lot in common. Upswept wings, long narrow fuselage. Also alot of the Armada fighters look similar. eg. The Banshee and phantom. (sidenote: the Banshee and the Demon from Privateer are practically identical looks wise. Anyone ever notice that?)

Anyways, I'm working on a Dralthi and a scim now, and eventually I intend to model some Pre-WC1. I guess i'll have to "improvise" ;) .
 
McGruff said:
I have heard the shield/weapon seesaw idea before and I can't say that it entirely makes sense. Say you've got a WC2 era capship that is impervious to the fighter mounted guns of the day. According to theory, by WC3 the guns have advanced to the point where they will now cut through the ship's phase shields. If this were the case, wouldn't the new super mass drivers etc. now punch through one side of an enemy fighter and out the other? If gun power was to increase drastically enough to overcome the power plant of a battleship, how could fighter based defenses possibly keep up?

McGruff - notice that by WC3, fighter shields are far stronger than they were on WC2 craft, easily equaling a WC2 capship in terms of shield strength or even exceeding them. It's not so much the weapon which has improved immensely in power delivery, but rather the computers controlling the firing can compensate for the shield itself in some fashion, or else the guns have been otherwise modified to penetrate or otherwise neutralize the protection that a phase shield allows. In WC1, a Bengal-class strike carrier only had three times the amount of armor and shielding a Raptor did. By WC2, the shields had improved to the point where the guns weren't programmed to fire through them, and the armor had been increased by a factor of ten... but the guns did the same amount of damage they did in WC1.

By WC3, we see that fighters now have the same amount of armor and shielding that a WC2 capship would have - and guns have been designed or reprogrammed to punch through the shielding and do a bit more damage than before. The torpedoes of WC don't punch through shields through sheer explosive power - they do their shield-penetration through decoding the phase pattern of the shielding, and then either negate it before pushing through or else just slip in past the shield or both. By WC1, guns had been programmed or redesigned to do this same trick, and were again able to do so by WC3. WCP showed us a gun that did so much damage that it, like the battleship's guns of a previous generation, could overload the shields in that area to damage a target through it.
 
johnhawke said:
@Bob
I think your right about the differences between even realtively identical aged fighters. They are made by different companies. Just like the Talon and the Arrow, which were designed at the same time in competition with each other. The Talon looked more WC2-ish and the Arrow looked more WC3-ish. But they were designed for the same mission profile.

I don't believe that's from any canon source, although it's quite possible that was the case. Anyway, you get a wide variety of shapes and designs throughout the entire Kilrathi War era - so while I wouldn't exactly say "anything goes", you do have a good deal of latitude in that area.
 
How about this?

Needle v.2--light fighter

Confed service: 2622-2630(v.1)
2630(v.2 mass-produced)-2635

speed: cruise310 max420
AF: 1100
2 lasers
2 dart I DFs
10/12/8 degs/s
mass: 10 metric tonnes
22 meters
armor: 3cm/1.5cm/1.5cm/2cm
shields: 2cm/2cm

This light fighter's elongated body and sharp point give it the appearance of a needle with wings giving the fighter its name. This fighter saw plenty of action scouring asteriod fields for pirates and smugglers, but the first variant lacked missiles and shields. Therefore, it was updated by the military in 2630 to deal with the treat posed by new pirate fighter variants and the increasing hostilities with the Kilrathi. The second version was made faster and stronger to deal with the increasing strength of pirate vessels as conflict with the Kilrathi lagged. When the Kilrathi war offically began in 2634, the fighter proved incapable of taking on the treat posed by many kilrathi craft deeper, and it was retired in 2635.032. It was used as a trainer at many flight schools and Academies until 2652 when all Needle light fighters were scarped as nobody not even civilians wanted them.
 
Up to you on any changes you wish to make. I just wanted to give you some ideas and information for pre-WC1 craft.
 
Well, for Pre WC1 Bombers, there was really no point for them unless it was for anti-planet strikes.

Space to ground (or ground to ground) runs and anti-shipping strikes. And long-duration patrol missions, too.

Anyways, is the rapier in the movie the Pre-WC1 rapier? It definately doesn't hold a candle to the game rapier, and it the movies supposed to be pre Wc1 right? Also it looks to be using some sort of chaingun as it's primary weapon. I guess that could be replicated with a photon cannon which looks similar in effect.

That's a Gatling Neutron Cannon. The movie takes place several months before WC1.

(I hate bucking the cannon. But Origins out of business, and I the cannon died with it.)

That's the kind of thinking that had the Aces Club kill Blair and blow up the Victory. (WC3 ended the war! They won't continue WC!)

As for the movie Rapier, it's a model I, wheras the one that comes out in the game is a Rapier II. There are a few people that know a whole lot more on the subject and the clasifications.

Essentially, they're completely unrelated save for the name - like the P-47 Thunderbolt and the A-10 Thunderbolt II today.

(If someone models pre-war fighters, be sure to include the Merlin-class fighter mentioned in The Confed Handbook!)

I'm pretty sure Confed picked up the torpedo pretty soon after Action Stations, which is 20 years beore WC1. Besides, you could model my favorite incarnation of the Broadsword, the WCATV version which is around circa WC1.

It took fourteen years from the start of the war for Confed to start to outfit the Broadsword-class bombers with torpedoes - it's not a solid indication of anything, but it raises some questions as to whether or not they immediately reverse engineered the weapon or simply came up with WC1-style anti-shield weapons very quickly.

In any case, the canon timeline places the Raptor as being used for the first time in the Enyo Engagement of 2639.

That's the first time it's *referenced* - but there's no solid evidence that that's exactly how old the Raptor is. For all we know, Raptors could be pre-war fighters... there's just no "service entry" date available for them.

Other sources name the Hurricane as the pre-Scimitar med-fighter...and WC1 name the Scimitar so old that when it is retired in 2655, it is not a minute too soon...

I don't think there's any source that mentions both the Hurricane and the Scimitar in the same breath. Based on information known about both, they seem to be about the same age - which is very, very old (the first reference to the Scimitar is in 2527, and the first reference to a Hurricane is in 2592 - neither are service entry dates).

I always imagened the pre-Hornet confed light fighter as being along the lines of the salthi - faster lighter and with much lighter armor and weapons load...

Hmmm, I don't really see fighters getting slower as time passes - everything we've seen to date indicates that the top speed is slowly increasing. I'd imagine that a pre-WC1 light fighter was slightly slower than a Hornet (400 kps, maybe).

As I understand it, the Hurricane was contemporary with the Scimitar (the Scim being over fifty years old even before Action Stations). As described, the Hurricane was a trans-atmospheric fighter, designed to fight in air as well as space, whereas the Scimitar was a pure vacuum fighter. I would envision it to have similar weapons to the Scim, but less armor and more speed.

WCA(TV) blows that theory out of the water - nine episodes out of ten involve Scimitars in atmospheres.

If the Scimitar is that old, why isn't it in Action Stations? Oversight or research error, maybe?

Hodgkins's Law of Parallel Planet Development :)? The source setting the Scimitar's age (the Confed Handbook) is newer than Action Stations (1999 v 1997).

Not if you subscribe to WCATV . I'm sure I'm about to hear the "missile explosion overpressure" comment Halcyon makes in WC1 or its add-ons. We just have to assume that the Scim can be configured in some way for atmospheric flight.

Heck, Halcyon's comment itself implies this. You don't need to remind your highly trained pilots that their ship can't currently fly in an atmosphere if it's completely and physically impossible for it ever to have done so.

Based on this info I could probably get a decent start. Anyone care to offer up any other opinions?

A few ideas (all 'non canon'):

* The 'main' Action Stations fighters (Hurricane, Wildcat and Corsair) are all so-named to imply their World War II equivalents - down to their placement in the universe (the Hurricane is the older underdog that those who fly love, the Wildcat is the big carrier-based fighter at the outset of the war and the Corsair is the up and coming advanced fighter... etc.) That in mind, you might want to space-ify some elements of their namesakes.

* Another way to look at the Wildcat is that it's the predecessor to the Hellcat and the Bearcat. De-smooth the Bearcat and you get the Hellcat... now take it back another generation! (On the other hand, I've always been in favor of the idea that the 'Hellcats' in the WCA intro are actually Wildcats... which would explain the crazy statue...).

The notes in Action Stations are fairly limited - details exist only as to things like where the Hurricane's storage hatch is located.

I have heard the shield/weapon seesaw idea before and I can't say that it entirely makes sense. Say you've got a WC2 era capship that is impervious to the fighter mounted guns of the day. According to theory, by WC3 the guns have advanced to the point where they will now cut through the ship's phase shields. If this were the case, wouldn't the new super mass drivers etc. now punch through one side of an enemy fighter and out the other? If gun power was to increase drastically enough to overcome the power plant of a battleship, how could fighter based defenses possibly keep up?

Shields increase, too - look at the fighters in WC3... their shields are now hundreds of centimeters equivalent rather than the significantly-less-than-20 values seen in WC1 and 2. (As does armor - Privateer introduces tungsten/plasteel/isometal armor that's 10x/20x/60x as strong as the equivalent amount of durasteel. A fighter armored with 2 cm of durasteel in 2654 could be armored with 120cm durasteel eq. of isometal in 2669.)

I think your right about the differences between even realtively identical aged fighters. They are made by different companies. Just like the Talon and the Arrow, which were designed at the same time in competition with each other. The Talon looked more WC2-ish and the Arrow looked more WC3-ish. But they were designed for the same mission profile.

I think that's a fandom thing (though not one I'm overly familiar with). To the best of my knowledge, there's no stated correlation between the Talon and the Arrow. We first see the Arrow used in Academy (in 2654)... and the Talon is first referenced around the same time (though as a ship being surplused rather than a new design).

Needle v.2--light fighter

I don't think Confed ran out of pointy objects to name ships after in *reverse* order ;)
 
Bandit LOAF said:
That's the kind of thinking that had the Aces Club kill Blair and blow up the Victory. (WC3 ended the war! They won't continue WC!)

Yeah, I guess that would be weird since it conflicted with the canon. But conflicting and writing around it is two different things. Now that Origin's dead, I don't think there's gonna be any official word on gray area scenario's like Pre WC1 anymore. ;) Sooo.... That's why I said I had to improvise. :D
 
Bandit LOAF said:
We first see the Arrow used in Academy (in 2654)... and the Talon is first referenced around the same time (though as a ship being surplused rather than a new design).

I'm pretty sure the arrow was first used in Armada in 2668, not in academy. Cause I played both games through, and I don't remember it in Academy. :confused:
 
Actually, I'd be willing to bet good money that if/when there's a new WC game it'll take place at the start of the Kilrathi war. :)
 
johnhawke said:
I'm pretty sure the arrow was first used in Armada in 2668, not in academy. Cause I played both games through, and I don't remember it in Academy. :confused:

I think they meant the Wing Commander Academy TV Cartoon - we see Hellcats there too, IIRC.
 
Bandit LOAF said:
Actually, I'd be willing to bet good money that if/when there's a new WC game it'll take place at the start of the Kilrathi war. :)

I'd kinda like to see Kilrathi Saga done... Again....

Kinda like X-Wing. They kept remaking it and remaking it and remaking it. LOL

It'd be cool to see it in modern graphics though...
 
Yeah, but who would make it? EA? LOL

Hah! The very thought of the largest computer game developer in the world developing a computer game is *laughable*!

Besides, without Chris Roberts it would probably suck...

Plenty of great Wing Commander games were done without Chris Roberts. Not that I'm saying he won't be involved with this theoretical next game... but things like Privateer and Prophecy were excellent.
 
Prequels are great and all but unlike ones such as Red Alert, we know where it's gonna end up (story wise) but it would still be great to fly around kilrathi and confed battlewagons trying to blast the hell out of each other...
 
Ive actually been toying with this for a while now, and have some preliminary sketches and histories written up but nothing thats solid enough to release. Once I get back to serious amounts of work on it I might show something here.

For those who object to the potential fanboi-ism (psych), getting Saga released would be a great way to distract people from prequeling. *nudge*. :)
 
Bandit LOAF said:
Hah! The very thought of the largest computer game developer in the world developing a computer game is *laughable*!

Maybe so, but another Wing Commander game would be. :( They'd probably release another Ultima before they released a WC title.

Bandit LOAF said:
Plenty of great Wing Commander games were done without Chris Roberts. Not that I'm saying he won't be involved with this theoretical next game... but things like Privateer and Prophecy were excellent.

IMHO, Prophecy and the other non-Chris Roberts games were lame, (even though good in there own merit) in comparison to the one's he made. Just my two cents though.

Oh, that doesn't apply to Privateer. Privateer Rocks!! :D
 
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