Aginor
Vice Admiral
Ok guys, as you already know from my other Threads I am reading Action Stations now, and I tried to figure out something I don't understand: Phase shielding.
So let me go through the various sources:
- In Action Stations fighters cannot harm big ships (the biggest ones I guess, smaller ones are killable with fighters) because they have phase shields. That's why the Admirals love their battleships and the big fights before the 2630s are always decided by battleships. But they figure out how to destroy Battleships with Torpedoes by locking on the shield frequence. Ok. That also explains why Torpedoes have lock times that long: Shield frequencies are rotating and the torpedo (or the bomber's computer) has to figure out the pattern in order to punch through the shield.
In WC1 we kill destroyers and cruisers (which are fairly big I might add, the Fralthi is 500 meters long) and even a starbase with single fighters. I understand that this is actually a gameplay thing. The creators of WC1 wanted the player to kill big things as well. But nevertheless: We kill capships with fighter weapons, with guns even.
In WC2 we can't kill capships at all with fighter weapons. We have to use torpedoes that lock on.
In WC3 we can kill capships without torpedoes, even the biggest ones, but it takes alot of time. Also we can destroy turrets here so this is way cooler for the fighters than before. You can actually do something ehile the bombers attack.
Same in WC4.
In Prophecy we can't kill capships again. Neither with guns (except the Plasma gun thingie on the Devastator) nor with missiles. We can kill the turrets becasue there is weaker shielding there, ok, that's cool. Torpedoes kill capships as always. I don't remember capship missiles in WCP but I guess they are like torpedoes so caps vs. caps works fine, and the Plunkett class has huge turrets which can't be meant to be against fighters so capship guns work vs. capship shields obviously.
Sooo what happened between the games? Fighter weapons vs. capship shields in short form:
source ---- Guns -- Torpedoes -- capship guns -- turrets killable by fighter guns
pre 2634 -- no -- no -- yes -- unknown, but not likely
AS -- no -- yes -- yes -- not likely
WC1 -- yes -- yes -- yes -- no (engine issue I think)
WC2 -- no -- yes -- yes -- no (engine issue I think)
WC3 -- yes -- yes -- yes -- yes
WCP -- no -- yes -- yes -- yes
So any explanations for that? Just an arms race between shield technology and weapon alterations so they could punch through? Or is there more to it?
On a side note: I wondered in which technologies the Kilrathi were superior to the humans. I'm thinking of jump drives because a light fighter like the Darket can jump in 2669 and most confed fighters can't. After the war all of them can jump, even the small Piranha, so maybe the Terrans got that technology from the Kilrathi?
So let me go through the various sources:
- In Action Stations fighters cannot harm big ships (the biggest ones I guess, smaller ones are killable with fighters) because they have phase shields. That's why the Admirals love their battleships and the big fights before the 2630s are always decided by battleships. But they figure out how to destroy Battleships with Torpedoes by locking on the shield frequence. Ok. That also explains why Torpedoes have lock times that long: Shield frequencies are rotating and the torpedo (or the bomber's computer) has to figure out the pattern in order to punch through the shield.
In WC1 we kill destroyers and cruisers (which are fairly big I might add, the Fralthi is 500 meters long) and even a starbase with single fighters. I understand that this is actually a gameplay thing. The creators of WC1 wanted the player to kill big things as well. But nevertheless: We kill capships with fighter weapons, with guns even.
In WC2 we can't kill capships at all with fighter weapons. We have to use torpedoes that lock on.
In WC3 we can kill capships without torpedoes, even the biggest ones, but it takes alot of time. Also we can destroy turrets here so this is way cooler for the fighters than before. You can actually do something ehile the bombers attack.
Same in WC4.
In Prophecy we can't kill capships again. Neither with guns (except the Plasma gun thingie on the Devastator) nor with missiles. We can kill the turrets becasue there is weaker shielding there, ok, that's cool. Torpedoes kill capships as always. I don't remember capship missiles in WCP but I guess they are like torpedoes so caps vs. caps works fine, and the Plunkett class has huge turrets which can't be meant to be against fighters so capship guns work vs. capship shields obviously.
Sooo what happened between the games? Fighter weapons vs. capship shields in short form:
source ---- Guns -- Torpedoes -- capship guns -- turrets killable by fighter guns
pre 2634 -- no -- no -- yes -- unknown, but not likely
AS -- no -- yes -- yes -- not likely
WC1 -- yes -- yes -- yes -- no (engine issue I think)
WC2 -- no -- yes -- yes -- no (engine issue I think)
WC3 -- yes -- yes -- yes -- yes
WCP -- no -- yes -- yes -- yes
So any explanations for that? Just an arms race between shield technology and weapon alterations so they could punch through? Or is there more to it?
On a side note: I wondered in which technologies the Kilrathi were superior to the humans. I'm thinking of jump drives because a light fighter like the Darket can jump in 2669 and most confed fighters can't. After the war all of them can jump, even the small Piranha, so maybe the Terrans got that technology from the Kilrathi?