Quarto
Unknown Enemy
There are, I suspect, reasons for that (other than not wanting to damage the good guys too much). It's all about the fighters - in X-Wing, it took a fair amount of effort to take down a Rebel fighter, while the TIE Fighters... well, for the most part they were one-shot kills. In TIE Fighter, you start off flying a one-shot kill craft... so naturally, they prefer to pit you as much as possible against other one-shot kill ships.Eder said:TIE Fighter was a great game in which you played an imperial pilot conveniently stationed onboard the only Imperial ships in the universe that spent less than 1/10th of their time chasing down Rebels.
Such reasons, of course, would not be relevant in a Kilrathi game, since their ships are not significantly inferior to ours. And given that there has already been Armada where it was firmly established that shooting people is as much fun as shooting cats, I don't think anyone would really consider making a cat campaign where you spend less than 1/10th of your time shooting Confed pilots.