Super Soaker Collector / Administrator
I think most people naturally gravitate towards trying to stick as many guns as possible on a ship, but that's not what you want to do if you're making a game. As people have started to touch on here, you have to think what makes for the most compelling experience. If you had a transport with 360 degree turret coverage and amazing shields and super engines, what would be the point of having it in your game? It could defend itself. From a gameplay perspective, the thing that makes the transport interesting is that it's this weak lightly armed thing that forces you to change your flying style and be hyper aware of while you're escorting. Have you really just made a destroyer with cargo pods on the side?It replaces the Clarkson Class shortly after the Border Worlds Conflict. To cut down Transportloses from Pirates or remaining renegade Kilrathis, the Transport gets a lot more turrets to defence themselves (difference in size, 8-13 Laser Turrets). He build also a short Hangar in the back for Shuttles or a few light fighters (about 4). For the Cargo he builds three different container: Cargo, Supply and Fuel. Uses by Confed, Black Lance and Border World.
What did you think?