OpenGL problem


Rear Admiral
I just tried running Saga in Vista using OpenGL instead of Direct3D (since Direct3D gives pixelated splitting movies). But whenever I try to run it, it gives me an error saying "Unable to get proper pixel format for OpenGL W32." Can anyone help me with this?
I think I remeber more people complaining about Vista and OpenGL problems. I think that Vista isn't shipped with proper drivers for ogl.
Some graphicard drivers have now, in their latest versions, proper ogl support for Vista.
That is at least what I know.
Vista is shipped with a very poor OpenGL support (*cough* DirectX10 *cough*). Latest drivers should offer proper OpenGL implementation though.