A proper link:
http://www.eternal-silence.net/ Downloading it now.
And a higher quality trailer:
http://cache4.spawnpoint.com/es-trailer.zip
Om another note, the HUD for spaceflight (it looks in the video like you can choose a first or third person view for your fighter) looks *very* WC4.
EDIT: So I tried it out for a bit. The FPS part of the game is relatively ok. It has your typical class system and a need to maintain control of various checkpoint on your ship or base plus the objective of taking over those of your enemies.
Of course everyone wants to know about the Spaceflight. I think the mod has promise but as it stands at the moment it is flawed. Of course I suppose you should expect that in the initial beta release. I'll talk about flight dynamics in a minute but first I want to address the spawn system. Once your team takes a checkpoint in the enemies base you can spawn there. If your team is not on the ball the last half of the game pretty much is just FPS where you try to take back your base. I guess that makes sense yet I really just wanted to blast space ships.
The FPS portion of the game is well enough. Pretty standard I guess though the environments are a little bland. Decent for a mod in it's initial phase, I guess. Asteroids look pretty good though. Oddly I found games with less people tended to have for spaceflight going on. In larger games the spaceflight was simply an annoying way to get between the various FPS battles. You have to initially take the fighter and try to get into the enemy hangar.
So what about the space flight? For mouse control, direction is controled kind of like WC except that the controls are reversed which was throwing me off a bit. Thrusters use your typical forward/back of FPS (W and S) It seemed though that stopping pressing forward stopped your ship, though there is key to switch to a more neutonian flight model. I never had space flight last long enough to be fun though. And there was no indication that attacking the bases with a fighter would make any kind of difference. When I did get into dogfights, It did show promise though I think they have a lot of work ahead of them in that regard. it seems that F is kind of like the L(ock) key in WC. You can fire missiles any time but the only track the target if fired when locked. Otherwise they reminded me of the Dragonflys in WCP.
Joysticks
are supported. But I the default mapping doesnt include firing guns or missiles. (what the hell? DId I miss something THIS MAKES USING THE JOYSTICK USELESS) the controls once out of the hangar seem smooth enough and it may or may not allow throttle control (which would be a hell of a lot better than constantly presssing W) But my ship would spin uncontrolably untill I got out of the hangar. With some tweaking and calibrating these issues might disapear but I don't have time to look into it tonight.
There were some other wierd graphical glitches where the game switches between FPS and spaceflight in the hangars