I know (duh) none of this stuff is real, but usually with this sort of fiction there is some form of explanation as to how all the technological aspects work within the fictional universe.
So in Wing Commander game long distance travel between star systems (I am assuming this is the equivalent of faster than light speeds, ie warp speed, hyperdrive, jump gates) is (if I remember correctly) done via 'jumping'.
There are jump buoys or something at the places where ships jump from (and only ships equipped with these abilities can do so - cap ships, special fighters? (like the dragon); so how does it supposedly work? Are the buoys for some form of guidance system? Jumping from one to the other? How does the actual faster-than-light speed work within the wing commander universe?
I'm also curious about the sort used in Privateer 2... seems a lot different. You have the small jumps from nav point to nav point... which I assume is just like normal flight? THen you have the jump-gate things (whatever they're called) where you fly through the round things and the zip you off to the other end of them.
So in Wing Commander game long distance travel between star systems (I am assuming this is the equivalent of faster than light speeds, ie warp speed, hyperdrive, jump gates) is (if I remember correctly) done via 'jumping'.
There are jump buoys or something at the places where ships jump from (and only ships equipped with these abilities can do so - cap ships, special fighters? (like the dragon); so how does it supposedly work? Are the buoys for some form of guidance system? Jumping from one to the other? How does the actual faster-than-light speed work within the wing commander universe?
I'm also curious about the sort used in Privateer 2... seems a lot different. You have the small jumps from nav point to nav point... which I assume is just like normal flight? THen you have the jump-gate things (whatever they're called) where you fly through the round things and the zip you off to the other end of them.