eddieb
Vice Admiral
I got the following question over email
ear Eddie,
I understand that one of the reasons you developed Flight Commander was
to
provide an open source easily editable program for use to the Space
Flight
Community to create easy (and powerful) mods off of. I applaud your
effort
most graciously, you've done a fantastic job.
However, I have a few additional questions for you. I would like to
know
what programming language you've used to write the source code in - and
if
it will ever be made available (maybe it already is, I'm not sure). I
know
you've used LUA for the scripting, but I'm a bit curious about editing
some
of the other "hardcoded" functions of the game.
Specifically, what I would like to add into the game is multi-monitor
support. One reason I would like to do this is because I have four
monitors
scattered across my desk right now, and it would be nice to be able to
look
at the left monitor and see whats on the left side of my craft. But I
have
another, more intricate reason for requesting this.
At the request of a number of my flight simulator buddies (we game
everything from XVT to Falcon 4.0 and now even Wing Commander Prophecy)
I've
started construction on a fullsized mock up of a Generic spacefighter
simulator pod. We made it generic to purposly include almost an ship
from
any conventional space flight simulator. We've been looking at
purchasing
and installing some additional screens in the simulator (it only has
one
right now) and we're also considering creating our own flight simulator
from
scratch that would enable us to seperate out the HUD and project on a
piece
of glass inside the cockpit (We already have one mounted, but it's just
for
show.
Since your project (and vega strike) seem to be the only mod-friendly
projects in existance, I was hoping to possibly solicit your help in
such a
venture. I've already looked around the Vega Strike community and have
been
throughly unimpressed with thier project. Yours is much more
professional.
Please note, all I'm asking for in terms of help right now is to
evaluate
the project and let me know what the best course to take would be.
We're currently working on putting together a photo album that shows
the
process we went through to get the simulator built, I'll let you know
when
we get everything loaded online so you can take a look.
Once again, thank you for your time.