Originally posted by Bandit LOAF
The real reason is that Morningstars have more rounded edges than you can shake a stick at, and WC3's engine doesn't like that.
Originally posted by Bandit LOAF
The in-universe reason is that the Victory wasn't a front line ship -- and that Morningstars were the *premiere* anti-capship fighters <G>
(Nah, but why did they get them? I know Flash flew in on one if I'm not mistaken for a time, but I can't remember why towards the end of the game...)Heh, that's true. Always wondered why 'aerodynamics' were so important in spacecraft. Always makes me laugh when the ship dealer makes a point of the Centurion's sleek design.Originally posted by Bandit LOAF
...it's just that they both look like they were left over from Strike Commander... <G>

Always wondered why 'aerodynamics' were so important in spacecraft

The Avenger looks like a brick and still is atmosphere capable
Originally posted by Capn Johnny
probably because nobody working on WCIII cared, remembered or even knew what a Morningstar was..
Tell that to the Kilrathi, they seem to manage well enough with asymmetrical ships.Originally posted by Lelapinmechant
...a machine that's heavier on one side will need more thrust on that side than on it's other to keep it from veering off...

Originally posted by Bandit LOAF
Completely by chance (*whistles innocently*) I came across a post on DejaGoogle that proves this wrong!
At the risk of being wrong again.. I believe Charles Cafrelli only worked on WC3-3DO..
-John