As a rule, players don't know what they want. When a game is very easy to mod a million stupid people will add a million stupid-but-flashy things... which a million similarly stupid people will add to their games on the faulty logic that a bigger ship or a more powerful gun will automatically make the game better... and then the game will be broken. History's truly great mods are the ones that were so difficult to pull off that the mod team was forced to act like professional developers -- everything else just comes off as pureed crap.
You seam to have a splited personality don't you ^_^
No hard modding tools, no easy modding tools...so what do you want?
I don't see the connection of mods and the loose of interest in the basic game. Please enlighten me.
I don't think you're reading my post correctly, I'm not complaining about 'hard' modding tools. I support the idea - modding a game should be tough and it should force the modders to put a high level of thought into a project.
Howard Day said:So that's where we are. We've been working on this for more than 3 years - and the end is not in sight.
It is simply a fact that easy modding made the game's player base quickly splinter into a thousand unbalanced pieces instead of prodiving a readily available base to interact with new players (and that nine times out of ten these mods were entirely without merit.)