Mission Trees Opinion

Marcml30

Spaceman
I was wondering if there was a concensus (doubtful) on the multiple path game that the WC series uses. Personally, I like them a bit more linear than the one used in WC1/3. I go crazy trying to make sure I played each and every mission path and I hate to intentionally lose a mission just to go down a particular path. I would rather have fewer long paths than a lot of short paths. My favorite is WC4's tree as it limited the number of paths. I don't even remember if WCP HAD multiple paths but it seemed OSI started limiting them after WC3.

Also, I hated the fact that WC1 had a path for losing the earliest missions. Come on, those were so easy you had to eject to lose a mission there!
 
Could be a lil confusing to non-WC regular players, but I think with the way they were made, the intention was to at least give the player a few paths instead of just the ol you win or loose thing. At least with different paths to go down there is that chance you can get back on track. Also gives the player the opportunity to play it differently the next time they start a new game.

RFBurns
 
Well, if there had not been a path for the first missions in WC I, what would have happened if you failed?

Remember that the first mission was a patrol through asteroids, where you had to fight Dralthis and Salthis. In the storyline, the Claw was not expecting too much Kilrathi presence in the system, failing the mission would perhaps have lowered their guard...

The second mission was to escort a Drayman to its jump point, if you failed the mission and the Drayman got destroyed, the objectives of the Claw in the system were not met, therefore you had to move to a different system, hence the different paths.

But overall, I do understand how you feel about "missing" a mission. I guess that in WC I it did not matter too much, the missions were probably similar after each stage. I mean whether you cleared the system positively or negatively, your next missions would either be more easy or more difficult respectively (correct me if I'm wrong anyone).

In WC IV, there were paths to choose, generally between civilian protection/arms retrieval or the kind...
Remember the arguments between Hawk and Panther??
 
WC1 was the only game to have a truely various gameflow.

WC2's game path on the losing streak was almost identical to that of the winning path with the exception of Niven/Ghorah Khar and K'Tithrak Mang/Caernarvon.

WC3 was quite linear too, but had much more variation than WC2. It had little side branches which I thought was good.
 
Originally posted by mpanty
Well, if there had not been a path for the first missions in WC I, what would have happened if you failed?
Probably what 99% of all first-time players of the game did: replay the mission until they beat it. Besides that, the first mission "area" in WC1 was pretty easy you must admit. And, as redwolf noted, later games did not have as many branches as the original.

I mean whether you cleared the system positively or negatively, your next missions would either be more easy or more difficult respectively (correct me if I'm wrong anyone).
That's kind of ironic from a player standpoint, the worse you are as a pilot, the harder the game gets. From a real-life aspect it makes sense but as a game player - sheesh! The threat of being paired with Maniac was enough for me to want to fly better.

In WC IV, there were paths to choose, generally between civilian protection/arms retrieval or the kind...
From the one WC4 mission tree I saw, there were only two branches: defect or not and the Hawk/Panther one. That's what I liked about 4, it was limited and resulted in longer paths rather than a bunch of short ones.
 
Originally posted by Marcml30


Originally posted by mpanty
I mean whether you cleared the system positively or negatively, your next missions would either be more easy or more difficult respectively.

That's kind of ironic from a player standpoint, the worse you are as a pilot, the harder the game gets. From a real-life aspect it makes sense but as a game player - sheesh! The threat of being paired with Maniac was enough for me to want to fly better.

Yeah, I definitely agree on that! The game develpors prefered to stick to a realistic storyline, and I thank them for it!

Also, YES LOL, Flying with Maniac terrorised me all along the game, and YES I did replay all the missions until I got them right (did not have to load a saved gamed too much when I replayed the game a second time: I found the missions altogether quite easy).
But you get to fly with Maniac anyway during the Secret Missions, even with a perfect succesful mission tree, so I guess the developers didn't want us to miss the fun it is to fly with that crazy bastard! LOL

Oh, and there were at least TWO Hawk/Panther choices in WC IV :)...
 
just to let yall know, there were two hawk/panther mission choices, and once you reached the systems of either Spearadon or Cierce then you had to choose 2 of 3 missions. Then you furter got to choose another mission out of 2
 
The flashpak decision comes after the Speradon/Circe decision. You must decide to protect civies or get more weapons.
 
I always choose weapons, gotta love those Bearcats. Anywayz, to get that enscene with the Blair Admiral, youu have ot get weapons AND flashpack Ella S. Base.
Any other combination you will be lfight instructor.
 
True, I chose Speradon since those weapons can help Border Worlds in Circe as well (ConFed makes then, we steal from then and use it against then).
Win-Win situation (in a tactical view).
 
I used to allways choose spearadon but now I choose Circie more just becuase I like those ground attack missions. Also another thing, there are 3 determinants that decide whether or not you are admiral, they are When you defect, ella fp or not, Speradon or Circe. If you choose any 2 of the 3 "tolwyn like" choices which include defecting later you get the "blair admiral" and if you choose any 2 of the "good choices" then you get "blair instuctor"
 
I chose Speradon the first time round, just for the logic of it - can't fight without weapons after all. Only take it now though when I get really bored of Circe. 'Cos whatever happens, you're never gonna run short of ordnance are you, and I like all the "Thankyou Colonel" messages you get from the Circeans - plus the IFF codes.

The Bearcat's good and all, but there's only about 3 or 4 more missions before you get the Dragons so I don't see that as an issue. And I really don't think the star/coneburst missile is worth anything. And is it only me that cringes at the thought of Pliers "doing cartwheels across the flight deck"? Can't help but laugh can you.

In the long run I just like the thought of bashing mercs and saving civies I guess.
 
Originally posted by Napoleon
I used to allways choose spearadon but now I choose Circie more just becuase I like those ground attack missions. Also another thing, there are 3 determinants that decide whether or not you are admiral, they are When you defect, ella fp or not, Speradon or Circe. If you choose any 2 of the 3 "tolwyn like" choices which include defecting later you get the "blair admiral" and if you choose any 2 of the "good choices" then you get "blair instuctor"

I just played this game last month -- stayed with Confed,
went to Speradon, and ruthlessly left Catscratch to die ("heh heh, he should have paid attention at the briefing.
Sorry, Sosa, I'm going to leave your boyfriend to die
because I hate him") -- but didn't flashpack Ella.

I got the flight instructor ending.

Perhaps your version of the game is different?

Respectfully,

Brian P.
 
Originally posted by Napoleon
I used to always choose speradon but now I choose Circe more just because I like those ground attack missions. Also another thing, there are 3 determinants that decide whether or not you are admiral, they are

When you defect
Ella fp or not
Speradon or Circe

If you choose any 2 of the 3 "Tolwyn like" choices which include defecting later you get the "Blair admiral" and if you choose any 2 of the "good choices" then you get "Blair instuctor"

HOLD IT RIGHT THERE!!! What was that about "Blair admiral"???

DAMN!!! I can't believe I missed one of the endings (yah, I don't have the solution/strategy guide for the Price of Freedom). Sweet! That will make me play the game for the 4th time!! :D:D
 
There are 4 endings for WCIV:
1. If you eject too many times while flying off the Victory you end up in the bar on Nephele.
2. Loosing endgame you get killed tolwyn leads a fleet to the BW
3. Blair as admiral, already discused how to get it
4. Blair as instructor, already discused how to get it.
 
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