I was wondering if there was a concensus (doubtful) on the multiple path game that the WC series uses. Personally, I like them a bit more linear than the one used in WC1/3. I go crazy trying to make sure I played each and every mission path and I hate to intentionally lose a mission just to go down a particular path. I would rather have fewer long paths than a lot of short paths. My favorite is WC4's tree as it limited the number of paths. I don't even remember if WCP HAD multiple paths but it seemed OSI started limiting them after WC3.
Also, I hated the fact that WC1 had a path for losing the earliest missions. Come on, those were so easy you had to eject to lose a mission there!
Also, I hated the fact that WC1 had a path for losing the earliest missions. Come on, those were so easy you had to eject to lose a mission there!