Mission impossible.

A

Arghhhhh

Guest
I dunno what mission number it is, u seem to jump around among the mission #'s very randomly.


Anyways the mission is escrorting the dauntless into an astroid field and when u are done, u have to check out some electrical disturbence on the radar.


When u do u find some boyes that completely farks up ur instruments.... nice touch but I get killed within seconds each time.

My controls freeze and my engine stops for periods of up to 5 seconds.... more than enough for they bombers to kill me fast.


How the hell do u complete this thing, I never last more than like 30 secs before I am wasted. Its extremely hard to get ppl into ur sight when u aint got a radar and ur controls keep jamming. I manged to killed a few of their bombers all with my DF missles since they are fire and forget weaps.... but I can never do it fast enough.

I have played it around 15 times now and the dauntless's comms officer is getting on my nervers :p AAARRGGGHHH
 
That's mission 7... and the order of missions is fairly non-random :). Apart from the very first mission (Prelude), they're numbered sequentially from 1 to 10. Cutscenes, of course, aren't numbered like this.

Anyway, the solution is to destroy the buoys. Once you see the mini-cutscene, look for buoys. A DF and a few finishing shots is generally enough to take a buoy out. The good news is, only one of those buoys actually causes the disruptions. The bad news... well, they all look the same :p.
 
Haha thanx. I was going crazy. The obvious aproach, that was the first thing I tried but I guess i didnt get the right one the first 2 times. I abandoned the idea after that. Silly me.


Anyways, i got a 98% score on the mission on the first time.

Thanx for the reply, and UE really is a top notch addon. Missions are varied and it has a very good story. Thumbs up!!
 
Yeh, this mission had me bonkers the first couple of times round. I was in an Epee and not really paying much attention so in the end I decided to burn out of there using autoslide, but I had to keep redoing it as the buoy kept resetting my KPS to 0.

It's a great touch and brings back memories of Pegasus, I think it is, with the dead zone in Wc4. Although this time round I took out all the ships before looking for the buoy. Just count the number of ships that jump in, kill that many and you know the rest are buoys - except that they are grey on the radar.

I also love it how sometimes the Mantu will start firing on their own buoys...wasn't lucky enough that they shot the culprit one though...
 
Heh, yeah. I suppose it's a bug we should try to fix one of these days, but if the bugs don't take the time to fire potshots at the buoys, they'll obviously be firing at you much more :p.

And yeah, it was meant to resemble the Peleus missions. My only problem with this mission is that it's not really integrated into the plot. It's as if the crew of the Dauntless unanimously decided never to speak of it again.
 
Maybe something for UE2...

I was indeed a bit disappointed about how it appeared to have no significance to the game at all. Maybe you could use it where the UBW manage to capture a buoy intact and use it to cloak or something! Or possibly as the Kilrathi's 'cloak' of jump points, like in Ariel. I would like to be on the other end of all these gimmicks for a change.
 
That's true. Only the bad guys are cool enough to have traps. Good guys having cool weapons never works out. (PTC, plasma cannon, etc) :(
 
Hey, we did have the rock fighter, which actually seemed to work for traps :p.

I suspect this buoy thing will be integrated into UE2 somehow. I don't know how, I haven't even thought about it before, but I do know that I don't like leaving it just as a weird one-off occurance.
 
Gah! As usual, it took me a while (ie reading Needaham's post) to realise what Delance was going on about.
 
While the rock fighter was cool, it's not exactly as if you can stop and actually pretend to be a rock...

Maybe in UE2 the Dauntless can come across some hidden storages/bases which contain miscellaneous cool items...like a Sorthak or some Black Lance merchandise. Maybe even some extra intel on the Nephilem that the Black Lance recorded but took no notice of...Oh the possibilities!
 
Eh, Black Lance stuff is best to keep buried. You show one BL artefact, and suddenly everybody's asking for Dragons :(.
 
Rats...I was kinda leading there :)

Maybe the BW can stumble across some Kilrathi stuff then...Is it okay to ask for Sorthaks?
 
Originally posted by Quarto
That's mission 7
[snip]
Anyway, the solution is to destroy the buoys. Once you see the mini-cutscene, look for buoys. A DF and a few finishing shots is generally enough to take a buoy out. The good news is, only one of those buoys actually causes the disruptions. The bad news... well, they all look the same :p.

(Rant warning)

This brings me to something I hate: sheer luck. Get the buoy in the first couple of tries and you win, otherwise you almost certainly lose.
It's deliberately made worse by having to go through the childishly simple relocation first, then all the scripted crap that you can't cancel, and so on.

I know you like doing things this way Quarto (it's pretty obvious since just about every UE mission follows the exact same scheme :p) but it just gets annoying and in this particular case it's idiotic. If you've only got limited time to play games, having to waste chunks of it on tedious BS is okay once, but being forced to do so multiple times just because a cointoss came up wrong isn't "trying to make players 'invest' in the missions", it's just bad design, plain and simple.

Sorry if you think that's a little harsh or ungrateful. I'm having fun with UE overall, and I understand how much work has gone into it. But I think that your "every mission is a simple mission plus a hard mission, in that order" template really needs a rethink before UE2. It doesn't make people consider each mission more "valuable" or however you put it in the thread that I can't find now :p, it simply wastes their time and DEvalues the mission instead: next time I play through this, I'll probably just invuln that last stage if I don't get lucky, because I can't be arsed to piss away x numbers of hours on it.
I'm pretty sure that's not exactly the response you were hoping for when you put it together...

I'd be a lot more willing to try and fight it through properly if it HAD been separate, but the way I feel right now is basically "why should I waste my time doing the escort stage that I can do in my sleep AGAIN just to get randomly gayed at the buoys?"
Ten years ago, yeah I'd probably have put up with it and run it multiple times. These days, no chance. Arguably that's more indicative of my changing attitudes as I get older than it is of UE's flaws, but either way I figured it was worth bringing up.

Flame away.
 
I agree with you on this one. It's bad mission design to put the hardest part always in the end of the missions. It forces the players to spend hours replaying the easy, dull parts.

Regardless of what others might say, it has nothing to do with difficulty, but with game balance. Almost every single mission had the same design...

Of course, the resident dummies will claim that you are just whining and that if you are not as l33t as them you should cheat. By l33t, of course, understand the availability to spend 10 hours per mission, or the ability to cheat and deny it later.
 
Originally posted by Delance
Regardless of what others might say, it has nothing to do with difficulty, but with game balance. Almost every single mission had the same design...
If by the same, you mean completely different, yeah :p.

Of course, the resident dummies will claim that you are just whining and that if you are not as l33t as them you should cheat. By l33t, of course, understand the availability to spend 10 hours per mission, or the ability to cheat and deny it later.
Don't be an asshole. If you want to discuss this, discuss it - but "I'm right and if you disagree then you must be an idiot" is a cheap and pathetic tactic.

Now, ArQon. That's certainly a fair comment, though I'm confused by what you mean when you say every UE mission follows the same scheme... this is the only mission where "luck" has anything to do with anything. In other missions, it's all up to the player - we certainly do require more from the player than other WC games did, but that's not a question of bad design or game balance, that's a question of us aiming to please a specific group of fans who complained about how easy SO had been. UE is difficult, and it's supposed to be. But if you find it frustrating, well that's what the difficulty settings are for - you're supposed to find whatever difficulty level suits you best.

Also, it does make sense to have the toughest part of the mission at the end, and indeed, that's the way it has always been. As far as the authentically difficult WC missions go, I can't think of even a single one where in any WC game where the hardest part is the start of the mission and then it just gets easier from then on. Mind you, we might try that a few times in UE2, but only for the sake of experimentation.
 
Originally posted by Quarto
Also, it does make sense to have the toughest part of the mission at the end, and indeed, that's the way it has always been. As far as the authentically difficult WC missions go, I can't think of even a single one where in any WC game where the hardest part is the start of the mission and then it just gets easier from then on.
Is there any game which has levels harder at the beginning then easier afterwards? That's just not the way it works. But yeah, I get frustrated having to work through the easier, earlier bits just to get to the hard section too - that's when I use cheats. :) Sometimes, anyway.
 
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