Bob McDob
Better Health Through Less Flavor
Yeah, I hope this make sense ...
Although speeds in space should be unlimited, we get a definate impression that they are, in many ways, and that when capships open scoops it reverses things entirely. Take the Gilgamesh, for example. 10,000 tonnes, its maximum velocity is normally 250KPS. However, open the scoops and within a half hour (ignoring End Run's confusing and tenuous grasp of physics) it accelerates to over 10,000 KPS.
On the other hand, the Rapier, at around 14 tonnes (using the Hellcat as a baseline, since no set mass exists for the Rapier and they seem to be contemporaries), and you're barreling along at a comfortable 450 KPS, nearly twice the speed as the Gilgamesh. Yet with scoops open, the Rapier can certainly accelerate faster than the Gilgamesh - according to Fleet Action if I'm not mistaken, 3000 KPS in a few minutes - yet that speed is vastly slower.
My question is, what makes it tick? What relationship between mass, acceleration, and speed exists here? I have something of a stake in this, since I'm playing around with a Homeworld mod (not a WC one specifically, but one that models things like this) and I'm curious as to what relationship can be taken from this. If anyone can work out some sort of formula that, based on this, gives even a rough estimation, I'd be grateful for it.
Thanks.
Although speeds in space should be unlimited, we get a definate impression that they are, in many ways, and that when capships open scoops it reverses things entirely. Take the Gilgamesh, for example. 10,000 tonnes, its maximum velocity is normally 250KPS. However, open the scoops and within a half hour (ignoring End Run's confusing and tenuous grasp of physics) it accelerates to over 10,000 KPS.
On the other hand, the Rapier, at around 14 tonnes (using the Hellcat as a baseline, since no set mass exists for the Rapier and they seem to be contemporaries), and you're barreling along at a comfortable 450 KPS, nearly twice the speed as the Gilgamesh. Yet with scoops open, the Rapier can certainly accelerate faster than the Gilgamesh - according to Fleet Action if I'm not mistaken, 3000 KPS in a few minutes - yet that speed is vastly slower.
My question is, what makes it tick? What relationship between mass, acceleration, and speed exists here? I have something of a stake in this, since I'm playing around with a Homeworld mod (not a WC one specifically, but one that models things like this) and I'm curious as to what relationship can be taken from this. If anyone can work out some sort of formula that, based on this, gives even a rough estimation, I'd be grateful for it.
Thanks.

Incidentally, if you look at the little nav pointer distance counter thing, the way the number of meters spin down does seem to support a km/s interpretation. On the other hand, a real kps interpretation should mean you should shoot past the Midway in something like 2 ms when you're flying bow to stern, which from what I recall, isn't the case. I suppose another explanation is that the Midway is like 1000x longer, but I recall someone else trying this interpretation before, and I didn't like it then, and I don't like it now. 