Making the Game: Comm System (February 14, 2009)

Bandit LOAF

Long Live the Confederation!
Today's document explains, in plain English, the "logic" behind Wing Commander Prophecy's comm system. Interesting to me is the fact that pilots are 'ranked' in the background, which determines their placement in the various randomly generated flights.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

MTG2_Comm_systemt.jpg


Comm System
Download (19 kb)

Date: March 25, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 4


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Original update published on February 14, 2009
 
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hmmm....that is why there were all of those extra comms for things like wing status. I guessed as much that they had more planned, but still interesting to read. I would think, though, that they would need somebody much higher in rank than casey for it to be reasonable for the player to give a bunch of orders to other wings.
 
I can't stress enough how impressed I was with WCP's commsystem. That background chatter really added in a strong way to the atmosphere for me.
 
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