Making the Game: Cockpit (June 19, 2009)

Bandit LOAF

Long Live the Confederation!
This document explains how the game must be told to render its "in engine" cockpits; unlike previous games, which had large image files placed over the space-scape, Wing Commander Prophecy had three-dimensional 'struts' rendered in real time to give the illusion of a moving fighter cockpit. I still wish we'd seen a Wing Commander game with a Strike Commander-style "virtual cockpit", though...

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

MTG_cockpitt.jpg


Cockpit
Download (14 kb)

Date: April 23, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 2


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Original update published on June 19, 2009
 
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