TheFraix
Vice Admiral
Been thinking this over and over...
I've been having this vision to make a game which can help people (especially my fellow Indonesians) understand more about morale issues, decision makings and consequences.
And I've been questioning myself, 'How can I make game that can offer a splendid gaming experience yet also enables them to appreciate the real life in a more optimistic fashion?'
Back in the 1980's then Chris Roberts visualize of integrating Hollywood-quality story with a blend of audio and visual techniques.
And now in the early 21st century, I'm planning to do something similar.
I've been having this vision to make a game which can help people (especially my fellow Indonesians) understand more about morale issues, decision makings and consequences.
And I've been questioning myself, 'How can I make game that can offer a splendid gaming experience yet also enables them to appreciate the real life in a more optimistic fashion?'
Back in the 1980's then Chris Roberts visualize of integrating Hollywood-quality story with a blend of audio and visual techniques.
And now in the early 21st century, I'm planning to do something similar.