Mace in WC4

Starkey

Avenging Rooster
How can I properly aim the Mace missile in WC4? I am sometimes able to take out 4 fighters at once with one missile, but many times it just blows up before or after the targets, missing them. Has anyone mastered the use of that missile?
 
Well it´s said that when you fire the Mace you must have the finger in the trigger and when you want that it explodes you release the trigger
 
Yes but the Mace won´t explode before 5 seconds, I think, even if I release the trigger before. It is hard to see when the missile gets near the targets so we can know when exactly to blow them up.
 
I always had problems with the mace :(
So i can´t help you in that part, i had the same problem...knowing when the mace is near the fighters or Capships :(
 
The truth is that the Wc4 mace is a pain in the ass......I personally find it useless!
 
I don´t think so. I once took two maces with my Dragon in the mission where you have to pass through the Ella Superbase defenses and I was able to take out the first two waves (8 fighters) of Hellcats with only those two missiles.
 
Maybe I didnt use the right word.....they are not "Useless" they are just very very very difficult to handle.....but they are doing miracles eeee Starkey ;) ?

I dont use them at all
 
Yes, the mace is hard to use. Just like the DumbFire missiles.

If I remember correctly, the mace on WC2 had twice the firepower of the torpedo, and on WC4 it's the other way around.

It was much more useful on WC2 where, not only did it pack twice the punch, but also required no lock at all. The firepower part was especially important because ordinary guns could not damage ships with phase shields.

On WCIV, however, you can strafe a capship to destruction with lasers. In this context, torpedoes are less vital, even if they are an important weapon.

Mace missiles are hard to use against fighters, but very easy to use against larger ships. The good part is that you can damage several enemy fighters at the same time if they are together.

But if your choice is between Torpedoes or Maces, and you are not going against capships, Maces surely are a better option. Even against capships, if you are on a ship like the Dragon, you don’t need torpedoes, you can use fission cannons.
 
I used the dumbfires all the time in 3 and 4, and had close to hundred percent hit rate. Although my skill has gone down a little bit over time.
The Mace missiles have always been a pain in the butt for me, because the game isn't true 3D so the depth perception is harder to get used to. But you are supposed to hold down the missile button, the trigger fires your guns remember;) , until you want it to detonate. I think it does have a safety built into iut so that if you just fire and let go of the button it won't detonate immediately in front of you. So it flies for a certain distance before it goes off.
 
WC 3 and 4 are like Duke Nukem 3D. I read one critic describe Duke 3D as 2d and a half. It has the illusion of 3D without an actual 3D engine. Duke 3D used a sprite engine for enemies and such and the structure of the levels created the 3D illusion.
3 and 4 are similar to that, without the reliance on sprites. I'm not exactly sure of the mechanics in the WC game engines but Prophecy was the first WC game to use a true 3D engine, that's Origin's words not mine. Engine in 3 and 4 simply creates the illusion of 3D without the necessity of a 3D rendering system.
 
Originally posted by Shaggy
WC 3 and 4 are like Duke Nukem 3D. I read one critic describe Duke 3D as 2d and a half. It has the illusion of 3D without an actual 3D engine. Duke 3D used a sprite engine for enemies and such and the structure of the levels created the 3D illusion.
3 and 4 are similar to that, without the reliance on sprites. I'm not exactly sure of the mechanics in the WC game engines but Prophecy was the first WC game to use a true 3D engine, that's Origin's words not mine. Engine in 3 and 4 simply creates the illusion of 3D without the necessity of a 3D rendering system.

Actually, WC1 and WC2 used sprites, while WC3 and WC4 are true 3D, just like WCP. In fact, Privateer and WC Academy were also sprie-based, while Privateer2, WCSO and WC Armada were true 3D. BTW, WC Armada was the first WC game with a 3D engine, a low-res version of the WC3 engine, even better than the low-res version of WC3.

More curious, tought, is that DF and Mace missiles are easier to hit, IMO, on WC1/2/Privateer than on WC3/4/P, where everything is moving faster.
 
if I remember correctly, the mace will explode as soon as it detects something close. so, if you dont hold down the trigger to explode when you want, and just fire it, it will go boom as soon as it gets close to the first enemy of a group

then again, I really didnt remember there were maces on wc4, only starbursts and coneburts (or you mean that?)

now an idea which just came to my mind, is there a missile camera view or an enemy camera view? it is, isnt it? you could turn it on when you fire the missile, and release the trigger when the missile is in the middle of the enemy formation

I really should play wc4 again...

- K
 
.......So if you dont remember about Wc4`s mace......you must be talking about the Wc2`s mace....which has nothing to do with what you described below...In Wc2 mace is used just like a DumBFire !:D
 
Ok, in WC4, you get the Maces when you capture the TCS Princeton in the Speradon system (You get Starburst/Coneburst if you capture the weapons factory). Unlike the SO2 Mace, which auto-detonated when it got close to a target, the WC4 Mace will only detonate when A:) it actually HITS something, or B:) you manually detonate it by releasing the missile-fire key (you have to hold the key down to avoid premature detonation).

I agree with Kalfor that an effective way to use the Mace is to turn on the missile camera view (F8), and use that to time when to detonate it. As Maniac said in SO2, "The best way to use it is to fire it into a wing of fighters as they're incoming." If the enemy fighters are still in formation, you can probably take out two or three at once.
 
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