I've always had a long love for spacesims ever since the early 90s, as a teen with a joystick in hand enjoying the wing commanders way too much. But the best times were in Privateer 1 & 2. Back then, I had always wanted to be a gamedev, but life took a different course and I ended up in academia and a job overseas as a science post-doc researcher. But there was an itch that never went away and so a few years ago I decided to chase my dreams... So I quit work and started from scratch, first learning how to draw & code simple games, then learning how to create a more complex game, and finally all that self-learning, trial & error has led me to my most recent creation, the space epic that I've always wanted to make! It's up on Steam Greenlight, about 90% completed as I add in more random encounters before the final balance phase. I hope it captures some of that magic that we felt in the old days. If there's any questions, please don't hesitate to ask, and thank you, my apologies for the self-promo but I don't have the finance for marketing.