I installed it and I've just done the first mission (new career) with no problems so far.
Interesting... this may just be my near-complete inexperience with D3D9 at play, or it could be a driver issue (or maybe a driver setting). Have you enabled antialiasing modes in the driver? Maybe something there is overriding my choices.Sure thing. BTW I'm still using windows XP in this case it usually works fine with older games.
The game looks good but I'd prefer the 'blocky' old version as I'm use to it.
Sorry to bother you with this again but do you have any sugestions whan can be done about it? Any hints?Wcdx creates a back-buffer sized at 320x200 pixels and never changes it. Windows (or, more accurately, the graphics driver) is responsible for stretching the content of the back buffer over the window. I have no control over that process that I'm aware of, and documentation is sparse on this subject. I think what you're seeing is a driver bug (and also a bug in Wine if that's its behavior), but maybe it's configurable somehow.
No bother! I'm interested in figuring out what's causing this.Sorry to bother you with this again but do you have any sugestions whan can be done about it? Any hints?
I turned off everything in the NVIDIA control panel but it didn't help. Anywhere else I can look for it?I recommend checking your driver settings to make sure you haven't enabled any anti-aliasing modes