I've had an itch to write a 4x space strategy game for some years now, and I finally started last week. I've got most of the basic engine framework done, as well as a framework for the GUI. Python being the beauty that it is, the framework allows for great flexibility in game specifics, particular ships and facilities and such, and for a proof-of-concept prject I'm working on an Armada module. The interface will be different from that of the original game, hopefully superior in layout, definitely so in graphics quality. However, gameplay will be much the same on the strategic level, at least for now. What I need are graphic artists. I could do it, but I have neither the tools nor the talent. It'd take forever and look bad when it was done. I thought that if there was anywhere I would find interested artists, it would be here. I need two kinds of graphics. The first is the interface. I originally considered extracting the interface from Armada, but that proved excessively time consuming for such a low-resolution result. I have most of the screens layed out, though the designs are certainly flexible if someone else has a better idea. But it needs art. Buttons, ship icons, planet icons, basic things that make an interface. A matching seperate font would be nice as well. The second area is portraits. It isn't absolutely necessary, but it would be VERY nice to have images to display for things like mines, the carrier, different fighters, and different planets in the screens dealing with each of those particular classes of object. The ships don't have to match the original game appearance so far as I'm concerned, though it'd certainly be a plus. This is going to be an open-source project soon. For the moment, it's just two of us, and my partner is far busier with other things than I. If there's interest, I'll post our list of goals for future development, and I'll post again once we have the source publicly available. So who's up for a game?