if you could design a wing commander game

Discussion in 'General Wing Commander Chat' started by $tormin, Apr 15, 2001.

  1. RFBurns

    RFBurns Spaceman

    Messages:
    1,685
    Likes Received:
    0
    Trophy Points:
    0
    Location:
    Odessa TX
    Hopefully micro-meteors wont put "bumps" in the suit! :D

    RFB
     
  2. truesilver

    truesilver Spaceman

    Messages:
    30
    Likes Received:
    0
    Trophy Points:
    0
    Location:
    Germany
    When I could make a wc game

    A cap ship simulator would be great. I always dreamt of a command over a carrier in the wc universe.

    I mean u could start as a naval 2nd lieutenant as a second in command on a small corvette.

    Rising through ranks till becoming commodore or even rear admiral in command over a carrier or maybe even a small task force (one carrier, two cruisers, 4 destroyers and so on).

    Your task would be to command the bridge crew of your personal ship and to plan the overall strategy for your task force (which sector and system to jump to for example).

    The next step would be tactics (In which order should ships jump, in which order should fighters deployed, which formation should capital ships have and so on).

    The game would allow a lot of multiplayer possibilities as well (imagine a task force of 8 ships each under command of a different player).

    The game would be less of a fighter simulator and more of a three dimensional strategy game...
     

Share This Page