I have a question...

Saturnyne

Vice Admiral
Pardon my ignorance... but who are the Firekkans (sp)?

I've heard the name, but I have no clue what they look like, and other stuff like that. Are they space-faring? Are they extinct? Do they look like humans?

You know, stuff like that.

Thanks in advance to any and all who answer.
 
Huh? You sure you haven't played SM2?

Humanoid (aren't they always) race with bird-like features. Shotglass on the Tiger's Claw said they reminded him of a pet parakeet he had once, only six-feet tall and intellegent.

Space-faring, they have at least two systems: their homeworld of Firekka and the adjacent system T'kirsa.
http://www.blacklance.org/loaf/bigmap/PNG/epsilon-final.png

Definitely not extinct.

As I said, humanoid, like most other races in sci-fi.
 
Originally posted by Wedge009
Humanoid (aren't they always) race with bird-like features. Shotglass on the Tiger's Claw said they reminded him of a pet parakeet he had once, only six-feet tall and intellegent.

Smart enough to fight with Confed... :rolleyes:
 
I did a study on them based on the games, books and antropological and zoological studies, for the RPG I was in at the time. Include a bunch of stuff
I have it at home if you want, including some pics from the games

they live in flocks (similar to Clans), in nests high in mountains
they hardly leave their home until recently

Firekka was invaded by the Kilrathi for a sacrifice ritual during the war (around 2656) and were armed by the humans to fight them off

They left the Confederation in 2667/68 when Confed signed the Armistice with the Kilrathi Empire (just before WC3)

Originally, the firekkan didnt like much to leave their world (and their flock). a few did, the first joining confed as a pilot, the other few left to become a merchant transport crew

Obviously they did get used to it, as in the WCP map (around 81, right?) they have another system

they look like tall birds with raptor beak, have wings, can fly and carry a human with him
 
Originally posted by NoRemorse


Smart enough to fight with Confed... :rolleyes:

Did they have much of an alternative? Getting destroyed by the Kilrathi wouldn't be too smart would it?
 
Fight 'with' Confed as in fight alongside or fight against?

I was under the impression that the Firekkans seceded from Confed after the false truce, but weren't hostile to them.
 
You never really find out whether or not the Firekkans ever rejoin Confed after the false truce.

Another facet of the Firekkans that wasn't mentioned that is a crucial aspect of Freedom Flight is the way they get their clan leaders. Leadership is strictly hereditary. In fact, it gets to the point that the Firekkan people are incapable of accepting anyone except their hereditary soverigns as leaders. This is was a crucial point to the plot of Freedom Flight, however many nitpickers probably think I've already created a spoiler so I'll stop there.
 
Firekka appears to be an independent nation, judging from the map, but I can't see why they would be hostile to Confed.
 
A reason why the Firerrkans might dislike Confed: Confed saved the Firekkans from extinction during Secret Missions 2. The Firekkans may have come to depend heavily on Confed for the remainder of the war right up to the False Truce. When Confed signed the False Truce this may have seemed like a deep betrayal. Although Confed was soon forced to fight the Kilrathi again the Firekkans may have felt they could no longer depend completely on Confed. Seeds of possible future conflict?

Upon deeper analysis probably not, but something to think about?
 
I don't think they'd be in conflict, but many Firekkans already felt betrayed when they signed the treaty with Confed, only to have the take-off when the Kilrathi arrived. The ending in SM2 seems all nice and dandy, but I think the novels depict are much more disappointed attitude from the Firekkans.
 
Firekkan hostility towards Confed would probably depend heavily on just how much the Firekkans dislike the Kilrathi and how intractable this dislike/outright hatred is. The greater the hate the more likely the Firekkans are to clash with Confed, particularly since the Kilrathi are probably more important allies to the Confederation than the Firekkans.

Here's a thought. What if the next Nephilim invasion force tries to enlist the support of disaffected elements within Confed, or other groups that might hope to benefit from Confed's demise?
 
Its obvious the firekkans didnt rejoin confed after the war by the fact that their planets in the map are separated in a different color and government name (Firekkan Planetary Alliance)
if they were part of Confed, they would be blue
after all, its common understanding that confed is actually several governments united in one (be it a single planet government or one that spans 5 or more systems)
you can see that easily by the number of people in the senate and mentions in the books

About he Nephilim, its hard to say since very little is known of them. I believe, though, that if they did something like that would be more like an implant that makes people obey them (I tell you I thought that was what happended to Blair after he was captured by the bugs. he acted different in a way)

Or maybe, people that joined (or more followed) cause they saw them as gods (or spawns of a god). Thats one thing I kind of explored in the PBM Maintening the Vigilance over Aces a while ago, just never had the chance to go very far in it

The nephilim would on the begining kill them, then begin to use them as they realized they could be used as pawns. those followers would even glorify being killed by a bug, as if that was the best thing to take him closer to the creator (or chaos, or whatever)

hehe, just had some more ideas...
 
Originally posted by Wedge009
I don't think they'd be in conflict, but many Firekkans already felt betrayed when they signed the treaty with Confed, only to have the take-off when the Kilrathi arrived. The ending in SM2 seems all nice and dandy, but I think the novels depict are much more disappointed attitude from the Firekkans.

You're right. For those of you who are planning to read Freedom Flight but haven't, stop here or forever hold your peace.

The novels pretty much depict the Firekkans as very frustrated with Confed. From the Firekkans point of view they signed a treaty with Confed. The Kilrathi show up and what does Confed do? The Claw stays long enough to get all of the the COnfed people off planet and then falls back. They do disrupt the ceremony, which cause the Kilrathi to retreat, but the Kilrathi take a bunch of hostages, including the heir of the Firekkan leader. Confed HQ tells the Firekkans they don't have the resources to do anything about it. The hostages are recovered, but in a mission not supported by Confed. K'Kai I'm sure has the ear of her niece, Rikik (the new leader of the Firekkans and will not have the nicest of things to say about most of Confed. Rikik clearly has a less than glowing opinion of Confed based on all of this, which is only further magnified by what she sees as the stupidity of accepting the truce. The Firekkans don't trust Confed because of all of that.

As for the Nephilim the bugs don't worry me as much as the disease talked about in the SO fiction. I could see forces within the former Kilrathi Empire trying to take advantage of this for their own benefit. The bugs have attacked Kilrathi as well Terrans, so I don't see an active alliance as higly likely and the bugs haven't shown any attempts at diplomacy, though the Cats didn't either until Fleet Action. I'm not sure what the Landirech or the UBW might do, though there are indications that relations are pretty good in the post Black Lance period between Confed and the UBW. The Landreich has a similair background as the Firekkans but made worse by the fact that they are fellow humans who got left hanging. I don't see them siding with the Bugs, though.

As an aside, I have a tough time figuring out how Rhodam would have gotten elected in the middle of the war. Forstchen clearly created him as a thinly veiled copy of Bill Clinton, but Clinton was a peacetime president. If WC was supposed to be WWII in space, I can't see Confed electing that type of president. I think Frostchen was trying to take some swipes at Bill Clinton and saying that his foriegn policy approach would cause the same kind of problems with our allies that it did with Confeds. Sorry getting off topic.
 
I'll admit that a bug alliance with someone on our side of the wormholes is unlikely. But considering the nature of the wormholes the bugs might very well need an ally in our part of the galaxy to anchor their forces in this region. Otherwise they're dependent on wormholes, which can only be located on convenient anomalies and are limited in number. It must be obvious to them that Confed has the resources, not to mention the inclination to garrison likely locations of future wormholes. This would make the probability of a successful bug invasion nil.

As for Bill Clinton, I think he did an OK job in terms of foreign policy.
 
Forstchen seemed to have an axe to grind with Clinton, whether his complaints are legitimate or not are the topic for another board. My only comment was Rhodam seemed to be a bit fit for the head of Confed's government at the time. He was a good fit for the kind of character Forstchen wanted, I just had to suspend disbelief he got elected.

The bugs definitely have logisitics issues. However, if they can get enough wormholes (or whatever they are) open at the same time, Confed would have a real problem. At least from what I've seen in the game so far, the bugs basically lash out at anything, which makes alliances kinda hard :)
 
I'm not sure I follow what you're saying about Clinton/Rhodam.

Anyways we don't know the bugs can open lots of wormholes simultaneously. Finley mentioned that it took a large amount of planning (and presumably resources) to open the Kilrah wormhole. Also the 2 wormholes opened so far depended on some natural phenomena to even be possible. How many of these phenomena can there be? Considering the threat the bugs pose, Confed would have to take proactive steps to lock down each possibility. Also fortifications wouldn't require large fleets. A single ship with a reliable fleet plasma, or a massive minefield, backed by a comprehensive communications system and highly mobile task forces, would be adequate to the job. Such options are well within Confed's capability so I'd think the bugs may be forced to enlist some allies on our side of the wormholes.

Its either that, or open wormholes in a region of space, where Confed cannot project its power easily. But this would put the bugs at considerable distance from Earth, which means another war of attrition.
 
Back
Top