I cried :(

LOA--Deadman

Spaceman
I read End Run A month ago and every so often I think about the end when Gerbolskies (damn that's an odd name...how do you pronounce it anyway?). Girlfriend/lover dies. Why the hell are all of the Wing Commander books so depressing? I read for fun and to pass time while at work not to be left feeling like crap. Don't gt me wrong, I enjoy reading Wing Commander fiction, fanfic or Bane. My life already sucks enough without having to get depressed. Whatever happened to geting drunk and laughing about how you killed someone like in Freedom Flight...erm, or was that Fight?... Yep, it's Flight.
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OOH! less then 1 minute left in the download! Oh happy day!

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"There's not much I can say about Shadow... Well actually I think she was one hell of a cold b*tch. For years I tried to suduce her and nothing! I hope you rot in hell you b*itch!"
(Blair's uligy to Shadow, Porn Commander II)
 
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I, for one, can only hope that Morigin finally releases another Wig Cnumnadner game so we'll all find out what happens to Flaire.
 
I'd like to see another sexual to Wing Commander but I don't think Morigin or Electronic Farts is going to reliese any more......

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I don't need no stinking brains!
 
Uh, that sig. of yours is definitely fitting, Deadman. But I kid.
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The WC books are books about a war. People die. Sad stuff happens. Never in history has there been a happy war. And who the hell is Gerbolskies, anyway? If you're talking about Bear, then that is the wierdest damn spelling of Bondarevsky that I've ever seen!


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If I'm locked on, there's no such thing as evasive action!
 
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WC1: You score a great victory by destroying the Kilrathi imperial HQ. Note cheering people in the background of the final cutscene.
WC1SM1: You destroy a Kilrathi secret weapon.
WC1SM2: You save the Firekkans.
WC2: Same as WC1.
WC2SO1: You help keep Ghorah Khar & several other planets free.
WC2SO2: You annihilate a sect of terrorists.
WC3: You save humanity.
WC4: You stop a war from being fought and prevent humanity from being replaced by superhumans.
WCP: You repel a bug invasion.
WCPSO: Same as above.
Now I haven't read most of the novels but if they're like the games then I fail to see what's so depressing.
 
Penguin said:
WC2: Same as WC1.
WC2SO1: You help keep Ghorah Khar & several other planets free.
WC2SO2: You annihilate a sect of terrorists.
Spirit, Downtown and several not so important characters die. You see the Claw get blown up, and you're blamed for it. You learn of Icemans death during the loosing path.
WC3: You save humanity.
You learn of Angel's death, you see the wrecked Concordia, Cobra dies, Hobbes betrays you, many times humanity is almost destroyed.
WC4: You stop a war from being fought and prevent humanity from being replaced by superhumans.
Vagabond dies, one of the Confeds best Admirals turns out to be behind the conspiracy.
WCP: You repel a bug invasion.
Hawk dies, Dallas dies, Blair goes MIA, presumed dead (two times!).

Now I haven't read most of the novels but if they're like the games then I fail to see what's so depressing.
Nope, definetly nothing depresing in the WCU.
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[This message has been edited by Earthworm (edited September 22, 2000).]
 
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Very good points Earthworm.

Penguin: Why is it that you play Wing Commander or read the novels? I do it for fun or to pass time. I don't want to come away feeling like crap afterward, hell no one does...unless your into that. I know that in war people die, that's the way life is but when you spend hours reading about them (when I read I normally try to compair them with a person I know...to give them substance) I find it sad.
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*sob* Why didn't they just select the invincibility option!?
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One small step for man. One giant leap for midget kind.
(Neal Smellstrong)
 
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LOA--Deadman said:
I know that in war people die, that's the way life is but when you spend hours reading about them (when I read I normally try to compair them with a person I know...to give them substance) I find it sad.
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*sob*
But that's actually the point. To give you the feeling of being in a real conflict, to make you feel sad for those characters. If that wasn't present, WC games or novels would loose half of their essence. One of the reasons I don't like the Freespace series is because you can loose wingman left and right, hell even some capships, but I didn't know this people. I didn't share a drink in the bar, I didn't talk to them, I just don't give a damn about them. It shouldn't be that way, the "being human" factor is missing.
 
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That's what great about Wing Commander. You actually feel for the characters (well, most of 'em
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).

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If I'm locked on, there's no such thing as evasive action!
 
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LOA--Deadman: I play the WC games because they are fun. I don't do it to feel like crap. The reason I don't feel like crap is that it's not real. If I fly on a mission with Spirit and she dies I do feel sad because a character that I liked is gone. But I don't feel like crap because a real person did not actually die. If I want to see Spirit again I can just load an earlier mission.
Also comparing fictional characters to real life persons isn't quite right since those characters aren't meant to resemble real persons. The game characters are meant to be believable persons in their own right, not carbon copies of people you know.

Earthworm: Nice critique but look at it this way. If Blair hadn't achieved what he had, everything and everyone that he knew would be dead. Confed would be wiped out, Paladin wouldn't live to old age, Maniac couldn't keep flying, Casey and co would never become pilots, etc. Hawk, Spirit and the others are the price that has to be paid - the price of freedom in other words.

For the record I did feel sad when Angel died. I developed a burning hatred of Thrakhath and Jazz. I was shocked when Vagabond was shot and Spirit just dived into that station. Sure I knew things were bad but I didn't think that Spirit would kill herself over it. This immersion theme is one of the things that makes WC great. It keeps WC alive when the graphics get dated, the gameplay a little too repetitive and shinier models hit the shelves. It gives WC an edge that never dulls.
 
Very true, every war requires sacrafices. But that doesn't make it any easier.
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You have to be on the loosing path in the game. I've only seen that once or twice, so I don't exactly remember where does it happen.
 
On the losing path, when you knock Jazz out of the skies, Blair has a much longer discussion with Jazz on whether he should kill him or not. He mentions a few of Jazz' victims by name, like General Halcyon, Hunter and Iceman.
 
And yet Hunter pops up a few years later, all well and good, right? Isn't that funny?
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If I'm locked on, there's no such thing as evasive action!
 
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R U sure about Jazz killing them? I think I've got to play the losing track again, that is when you're dragged back to Gwynedd isn't it? I think I only went there the very first time I played WC2 (my very 1st WC experience!) cos I even though I knew about not killing the Ralatha in the Enigma system, somehow it blew up. Maybe it really was me, being inexperienced at WC and all. Oh, screwed up memories...
 
According to Hawk in WCP, the Cats tore Iceman apart after capturing him in the B'Shriss (sp?) System.

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If I'm locked on, there's no such thing as evasive action!
 
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