Howard Day
Random art guy.
Here's where I'm at on the Hydra cockpit. It took a bit of fiddling before I got it into a layout I liked - there were numerous versions that sucked. Anyhow, you can see the basic controls, and general size reference thanks to the biped dummies. The back wall and it's doors are not yet designed and placed. All that's left on the modelling side beside the doors are bits and pieces of tech-widgets. It's currently at 4500 polies (without the bipeds) and the goal is 8000-9000.
http://www.hedfiles.net/wcpioneer/HydraCockpit01.mov
Enjoy, and comments and suggestions are very welcome at this point!
http://www.hedfiles.net/wcpioneer/HydraCockpit01.mov
Enjoy, and comments and suggestions are very welcome at this point!

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Exactly right. Pure laziness on my part. As for the "readability" of the screens - I think that's in most part due to the font. It needs to be simplified - changed to something more readable. The other thing that may be of interest is that since the cockpits are completely 3d, we have no real incentive to make all the information available in the default view forward. When you're flying around and in combat, the MFDs will not be completely visible. This is intentional. The will be a "Quick look" button that quickly changes the camera to shift back down to the MFDs, thus giving you a quick glance at whatever information you need. As long as you hold it down, you see the displays. Let it up, and you snap right back to the reticle. The idea behind this is to immerse the player as much as possible into the game. Having to turn you head - even a slight amount - to see the displays is a very realistic thing. Anyone who's ever use dual monitors knows what I mean here.