Iceblade
Admiral
How did you guys remove people from your wing at the end of a mission in UE. What I am doing ain't working at all--variables are not working.
var land = false;
var complete = false;
var start = false;
function M_Twlight;// banshee pilot-female-ancestery from India
begin
AI_AddToWing(Iceblade);
SF_setObjectFlag (OF_alignment, ALIGN_Confed);
SF_activateSelf(0);
while(1) do begin
AI_WaitSeconds(1);
if(start) then begin
AI_AddToWing(Iceblade);
end;
if(land) then
AI_RemoveFromWing;
end;
end;
_______________________
haha... found the problem--I have had an inconsistence in most all of my codes
It is supposed to be "while(1) do begin" for ship functions. Now it all makes
sense, but why didn't the compiler catch it?
var land = false;
var complete = false;
var start = false;
function M_Twlight;// banshee pilot-female-ancestery from India
begin
AI_AddToWing(Iceblade);
SF_setObjectFlag (OF_alignment, ALIGN_Confed);
SF_activateSelf(0);
while(1) do begin
AI_WaitSeconds(1);
if(start) then begin
AI_AddToWing(Iceblade);
end;
if(land) then
AI_RemoveFromWing;
end;
end;
_______________________
haha... found the problem--I have had an inconsistence in most all of my codes
It is supposed to be "while(1) do begin" for ship functions. Now it all makes
sense, but why didn't the compiler catch it?