Eeesh!
Can't believe you guys! Sacrilegious what you're saying about the Sabre...sacrilegious, I say!
Eh, I guess we're all just pilots of a different makeup. McGruff, if you can make things work with a Broadsword, then I, for one, salute you. I could never pull off anything overly impressive with that big bucket of bolts. And here's something I always found annoying (and I found most prominent with the Broadsword, what with its slow shield recharge rate)...why exactly was it that when you hit the autopilot in the game, the shields weren't automatically recharged (or at least partly replenished) by the time you reached your new destination? They'd be at the exact spot they were at when you pressed the autopilot one nav point back. Always bugged me, especially with the Broadsword because after a furball, I'd have to sit there for a few minutes while the shields recharged before hitting the autopilot. Just wondering if that ever bugged anyone else... But yeah...McGruff, if you can make the Broadsword work for you, my compliments. With the hideous turn rate and the slow speed of that puppy, I always felt like a sitting duck! While the 3 mass projectors (or whatever) on the front gun were nice, you really had to go out of your way sometimes to line up a shot on the badguys which could get very frustrating very quickly. Half the time, I'd turn after an enemy, but it'd take forever to actually SEE him again (let alone lining up a shot) after the initial first head-to-head pass. But I can definitely see the power behind the Broadsword with the right pilot behind the controls.
Still, I can't believe a Hornet with a torpedo strapped to it would be better than a Sabre. Not to long ago, I played through the first three WC games (with the add-ons to 1 & 2), and I gotta say...the Hornet was by far the worst. As low on defense as the Sabre may be, the Hornet was a freaking paper machee creation in comparison!
I don't know...I think you guys are being a bit too hard on the Sabre. Maybe I've just had a better run of luck in her than some of you...don't know. Or maybe I just like the all-around look (she did look like a mean machine, you have to admit). Flak was never much of a problem for me USUALLY in the Sabre with the whole afterburn through it and out of it tactic, only taking a few hits in-between when you slow to fire a torpedo. overmortal, you're not the only one with an itchy trigger finger...I think we've all released torpedos a bit too soon at some point. In some cases, it seemed like 2500m wasn't close enough and your torpedos would still get shot down...I think on one or two occasions, I actually had to wait until I crossed that overly-pixelated 2000m range. Of course, that's worked against me once or twice too - some of those ships and bases should have signs dangling from them that say: "if this looks blocky to you, then you're TOO CLOSE!"
Well, whatever the case:
(1) I STILL think Sparks overdid it with the torpedos...I think she misunderstood you were just going after K'Tithrak Mang and started equipping you with the thought of you clearing out everything between that sector and Kilrah or something! Even IF they included that dreadnaught - which would've been sweet - I still think 7 torpedos is just a bit overkill...
Maybe she thought you'd just go and win the war or something, right then and there?
(2) Again, congrats, Dragonslayer. We've strayed just a wee bit off topic over comparing the pros and cons of earlier WC craft when this whole thing started out with Dragonslayer asking for help in playing the last mission in WC2. Well, I've already given my two cents above, so I guess that's it for me on this topic. Glad to see you made it through, Dragonslayer! Keep giving those kitties hell!
Thanks for the conversation, guys.
Take care.
- FireFalcon ~};^