Help With Mission 3

rlbumich

Spaceman
Hi all

Give me some pointers on how to win mission 3. This is the part when one has to cover 3 nav points and do serch and rescue for Intrepid survivors. Then Dantless gives out distress help for frighters and civi transports etc. Also, Bedford comes under attack etc. :confused:
 
Some tips:
1. Take the Banshee
2. Only use the lasers until you reach Beauford (it is not vital to save the transports).
3. Burn to intercept the bombers, ignore the ships on the way.
4. Make heavy use of the stormfire and your missiles.
5. Repeat - you might want to use some advanced armament (rockets/storm) when defending the Dauntless.

This is the hardest mission in the game...
 
If you still have trouble, you might want to use the navmap. Press CTRL+N, zoom in to the navpoint you're in, then click on the ship you're supposed to defend (Beaufort or the Dauntless) and target one of the enemies which are attacking it.

Now destroy that enemy, return to the navmap, and repeat the process until there are no more enemies attacking the capital ship you're defending.

This is the only way I got past this mission in Nightmare level.

--Eder
 
Also when defending Beaufort station and the Zu'Baka, remember that both the stormfire on the Banshee and the Viper Cannons on the Scimitar are quite adept at shooting down bug torpedos :D
 
This is the hardest mission in the game...

Aint kidding. This is a hard mission! Any other suggestions? I've tried those mentioned and still no luck. Got to be easier way?
 
Which part are you having trouble with? Defending Beaufort, defending the Dauntless, or surviving yourself?
 
"God, I love that boys spunk" He finally did it.............Harah:D

Nailed that bug torp..........Good ole stormfire............:D
 
Yes, the top priority in any of the UE missions is to go after the bombers. Killing those enemies which are capable of destroying whatever vessel/installation you are protecting must come first--the fighters which cannot harm your "base" can then be killed at comparative leisure.
 
Arguably, I think that the mission where you have to escort the Libra and that other convoy is the hardest when played on Nightmare and if you are aiming to ensure all transport jumps.

Also, has anyone else noticed that if you fail the Kilrathi capship mission, that when the Fralthi and Ralari both attack the Dauntless that the Dauntless fires some cargo storages which come up on your nav map as 'Confed Pilot'?

BTW - I think it sucks that if you have the Zu'Baka on your side but are heading towards End Game C it gets destroyed.
 
Cargo storages? Confed pilot? Now that's a bug I've never heard of before.

As for the Zu'Baka, consider that the ship is unarmed and badly damaged after the capture. With the station gone, there is no way to repair it. So, it's not really all that surprising that the ship is destroyed.
 
I don't know if it's a bug or not, but to me it makes sense. You're under attack by 2 cap ships and your pilots are probably out numbered, so what do you do to 'even up' the ground? Fire decoy ships, so that momentarily the enemey is distracted and concentrates its firepower on the decoy Confed ships. Sort of like those training missiles in WcP (why they never simply fired a cap-miss, the real thing, instead I have no idea).

Also, is there a way to get to Endgame A even if you don't capture the Zu'Baka?
 
Originally posted by StarLight
Fire decoy ships
:confused:

Originally posted by StarLight
Also, is there a way to get to Endgame A even if you don't capture the Zu'Baka?
No, if you don´t capture the Zu´Baka you have to destroy it on mission 2b and then the only possible winning ending is Endgame B.
 
Originally posted by StarLight
I don't know if it's a bug or not, but to me it makes sense.
Oh, well, I spent enough time coding that mission to know that if the Dauntless seems to be launching cargo or ejected pilots, it's a bug :p. What puzzles me is that it's not a bug I've ever encountered, and indeed I can't even begin to understand how it could occur.
 
Speaking of bugs, just to mention it:

My old computer had a voodo5 graphics card and there were some strange texture errors with the Bearcat and the Ferret.
The Ferrets cockpit texture was on its engines, for example.
I wonder how my ol' bucket could mess up the texture coordinates?
 
My old computer had a voodo5 graphics card and there were some strange texture errors with the Bearcat and the Ferret.
The Ferrets cockpit texture was on its engines, for example.
I wonder how my ol' bucket could mess up the texture coordinates?

I definitely remember something like this happening when we were sorting out some sound issues with Glide mode when running UE through the launcher. I have no idea what the cause is, but it only seemed to happen on Glide mode (in fact, i thought it was a problem with my 4mb Voodoo1 at the time). The models rendered fine both on D3D and Software modes.

Mario
 
Originally posted by StarLight
Sort of like those training missiles in WcP (why they never simply fired a cap-miss, the real thing, instead I have no idea).

Probably because they did not have any real cap-miss?!
 
Originally posted by cff
Probably because they did not have any real cap-miss?!

Indeed. Post-Kilrath-war capships do not seem to carry capmissiles or launchers, since capmissiles are considered to be inferior to torpedoes. Despite having a higher explosive yield, capmissiles are big and slow, which makes them easy for enemies to shoot down, and the take longer to target (it takes more time to synchronize a larger missile with an enemy's phase shields since it has to punch through a wider area of shield). If the enemy has a decent CAP active, then capmissiles are much more likely to get shot down than torps.
 
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