Thanks for your comments!

It's great to see this sparked some interest!
A quick note on stats: each ship is limited to 16 weapon slots, which can be occupied by guns, missiles and decoys. This alone limits the amount of decoys a ship will be able to carry, so i'll probably limit the Hellcat's decoys to 2, which seems to be the standard for most Confed ships in WC2. Other than that there's not much that can be done at this time.
In any case, launching a decoy pretty much guarantees a spoof in WC2, which was not the case with WC3/4, so a lower ammount of decoys should be ok.
Capi, your stats for the Hellcat look pretty good! The 2NEU/2ION are in fact what we were considering, as well as the HS/IMREC mix.
As for shields and armor, I'll have to estimate a bit what the game "units" look like based on your numbers.
(all numbers from this point are in game "units", so they don't bear much resemblance to actual cm Durasteel)
Quickly looking at the ship files I see that the Sabre has an armor rate of 200/200 (front / back), + 180/180 on the sides. I feel tempted to use values in between, like 150/150 + 90/90 for the Hellcat, considering that the Rapier has 75/75 + 65/65
Sabre shields rate 80/80 (front/back), with the Rapier having shields rated at 115/115. So, in-game, the Rapier has stronger shields, however the Sabre shields recharge much faster (3 units shield in the Sabre are regenerated for each unit on the Rapier).
For comparison, the Crossbow / Broadsword have 500/500 shields (the game cheats somewhat, the number you're shown on the VDU on bomber-class ships is divided by 10) with regeneration = 3, the Sabre has 80/80 with regeneration = 1, the Wraith has 200/200 with regeneration = 6 and the Jrathek has 150/150 shields with regeneration = 5 (larger regeneration means slower recharge rate.. think of it as a regeneration delay).
So i'd say that shields comparable to the Wraith are ok, as long as we keep a relatively high regeneration delay (in order not to overpower the ship).
(edit: after checking the CIC stats, it turns out it was pretty obvious that the game units divided by 10 gives you values in cm, i should have remembered that

Ok, so that means 220/220 shields according to Capi's stats, i'm gonna go with that in my next experiment)
Comments are welcome, of course!
In the meantime, i'll try to cook up a script to quickly change the Hellcat stats, so we can play a bit with the numbers
