Pedro
Admiral
Well, yes, immersion is important - hence why maps are bad .
Not at all, whilst I had the map to hand I also knew how to reach each room without it, I had a mental map of how the various rooms linked together. Which is exactly why those transition scenes gave me a more personal attachment to my carrier than any other space combat title.
Of course once the mental map is established such scenes are superfluous, but without seeing all that once, exploring on your own, those locations are all just so many 2D images, or at best sets with a myteriously abscent fourth wall.