GL hardpoints


Thomas Bruckner;

If youre out there, what is the reason your GLturret1.02 hardpoint editor will not open files, citing either an invalid filename or an invalid integer value?
I think, you probably entered the full filename, like the old version expected it.

The new turret editor will take a path (with final "\") and will load all files in it's mesh\ sub-dir into the listbox once you press enter. Then you can select the file to edit from the list box below.