Originally posted by Wildshot
Alliance was supposed to be a realy good game, I remember watching the trailer on IGNpc, and it looked really neat, I don't know why it dissapeared though, kinda like Privateer Online.
It sounded neat in concept, and the video looked good (although I never saw it larger than quarter-screen). The problem is that at the same time, I also heard background rumblings from other game players about the fact that the game wasn't going to be so good. I may have also heard something at one point about AI problems for your squadmates. Unfortunately, I don't know if there were serious problems with the game, if there were just a bunch of silly rumors floating around that had no basis, or if people were just upset with the X-Com name because of the way that Apocalypse and Interceptor had turned out.
The problem with Interceptor, imho, is when you stripped away the strategic component, and got down to the fighting (which, lets be frank, is the most interesting part of a game like this), it was just the same half-dozen missions over, and over, and over again. The terrain was pretty much non-existant (since its space), your pilots didn't have much individuality (understandable since they were just as generic as your squaddies in the tac games), and the only differences between missions were the fighters you brought along, and the specific fighters used by the aliens.
You could easily get just as much variety by taking the 30 seconds it took to set up a custom dogfight.
Games such as X-Wing and Freespace can get by without the pilots being individuals, but they also use some creativity in the missions that are taking place. Interceptor didn't really have that.
The mission types were:
Interception (you intercept alien fighters)
Base Relief (relieve a base under attack)
Colony Relief (similar to base relief)
Convoy Interception (intercept one of the alien convoys - there were about half a dozen alien convoys, and you'd keep seeing the exact same convoy until that particular convoy got through. The convoys themselves were part of the plotline.)
Base Assault (attack and destroy an alien base)
I think there were also convoy relief missions, although I don't recall.
Relieving the tedium just a bit were the occasional news reports, which sometimes had an effect on the game (one involved a pirate clan, while another involved a weapons dealer selling arms to the aliens), but generally, you couldn't even hurry these along. The story slowly built up until you received word that the cruicial base had been discovered, which you could then go assault or save (iirc, the pirates end up broadcasting an SOS when the aliens find them).
There were also some stories that didn't directly relate to the game. These included the discovery of a group of human/sectoid hybrids on Earth, along with one that related to the development (I think...) of a working AI android prototype (these stories related to the availability of those character types in Apocalypse). The other story that I recall concerned the discovery of clues that suggested one X-Com starship (the Patton, iirc) that was believed destroyed while on a mission decades earlier was instead hurled across the galaxy. That story was probably a tie-in to Alliance.