I think I concur with Sarty, that is pretty much accurate
Bladewhirler said:I will refer to the race i talk about as "bugs". The bugs apeared in prophecy. They started to whack the humans . Then the Kilrathi come along and tell about an ancient prophecy, about a foe that has already mopped the floor with them, then disapeared with the promise to return when the Kilrathi have been defeated by someone else.
Bladewhirler said:Ok, at this point my memory fails me. I will look into it more deeply.
Nevertheless, the similar apearance of the bugs and the steltek is a bit too much of a coincidence for me. Ships which have long arms with green "lighbulbs" at the end are not exatly a comon design.
Bandit LOAF said:The Nephilim look like bugs, the Steltek look like ameobas.
draiko said:The Wing Commander games do need a Public rebirth. Between the Cheese found in Prophecy and the lack of depth in the WCM, it was no wonder EA decided to tank Wing Commander.
1. Wing Commander Prophecy 2 needs to be made, but the story needs to be the most important part of it.
Make Wing Commander have more of a TOP GUN attitude. Our hero needs to be a hotshot pilot with an attitude instead of a stuffy by-the-book pilot like Blair... that was the major flaw in the old wing commanders. Blair was always doing the "right" thing. Always playing by the rules... scolding others.
When you exit your space craft, you can walk around using 1st or 3rd person perspective control, much like GTA. Once in the cockpit, it's space sim time! 1st person piloting all the way!. This way you can also go on marine missions.
Dump the Pilgrims from the story. Sorry Chris, but the Pilgrim idea just doesn't fly. Keep the Wing Commander Universe Simple... Kilrathi, Humans, Nephilum.
Make the Nephilum (Nephs) darker... more of a true evil. Let them talk less and do more, like insects. They're supposed to consume so bring about something horrible... a bio weapon/teraformer. Something that causes the most painful death possible while quickly creating a planet for the Nephs. Let this usher in the near devistation of Confed and the Kilrathi... show people actually bathing in their own blood! Make us wretch and hate our enemy Half-life style!
Bladewhirler said:This is the steltek ship that apears at the end of the privateer storyline. Notice the green lightbulbs.
draiko said:2. FMV is just plain gone when it comes to computer games... the interactive movie has gone the way of interactive anime and that's not a bad thing. Stick to the voice acting.
4. The freelancer development schedule is just plain out... 6 years to make a game?! ok, yes it was gorgeous, but the planets never orbited their suns and the in-game non-story dialogue cheapened the entire game! How did they spend 6 years without decent voice acting?