eddieb
Vice Admiral
All:
Download the new 1.1 release of Flight Commander now at
http://flightcommander.solsector.net/
Flight Commander is a space combat engine programmed from the ground up. Flight Commander is easy to mod, using standard graphic, movie, and sound file formats. Additionally, Flight Commander comes with a drag and drop graphical mission editor. Flight Commander can take advantage of modern video cards, and supports accelerated 3d sound and force feedback joysticks.
New features in 1.1
* Dynamic lighting
* Comm videos, including new status comms, and a reworked comm menu.
* Target cam, showing 3d orientation of target in the cockpit.
* Asteroids
* Weapons have transparency
* Charging mass charges
* Certain guns can now damage capships.
* Decoys, and AI to use them
* Cool new cutscenes for takeoff, landing, and eject
* Advanced graphic options for better performance, including Texture compression, disable v-sync
* In game fiction viewer
* Turrets (no ai just yet)
* Cockpit improvements (ITTS, More transparency, New color scheme)
* More sector graphics
* Lens flares
* Missile exhaust and more missile sounds
* Can import more graphic files, include jpegs and transparent pngs.
* Many more capships available.
* Hull damage, and damage reports.
* Missile lock and eject alerts
Mission editor improvements
* Copy and paste ships
* Drag and drop
* Autopilot until reaching a given nav point.
* Eject with a pickup cutscene
Download the new 1.1 release of Flight Commander now at
http://flightcommander.solsector.net/
Flight Commander is a space combat engine programmed from the ground up. Flight Commander is easy to mod, using standard graphic, movie, and sound file formats. Additionally, Flight Commander comes with a drag and drop graphical mission editor. Flight Commander can take advantage of modern video cards, and supports accelerated 3d sound and force feedback joysticks.
New features in 1.1
* Dynamic lighting
* Comm videos, including new status comms, and a reworked comm menu.
* Target cam, showing 3d orientation of target in the cockpit.
* Asteroids
* Weapons have transparency
* Charging mass charges
* Certain guns can now damage capships.
* Decoys, and AI to use them
* Cool new cutscenes for takeoff, landing, and eject
* Advanced graphic options for better performance, including Texture compression, disable v-sync
* In game fiction viewer
* Turrets (no ai just yet)
* Cockpit improvements (ITTS, More transparency, New color scheme)
* More sector graphics
* Lens flares
* Missile exhaust and more missile sounds
* Can import more graphic files, include jpegs and transparent pngs.
* Many more capships available.
* Hull damage, and damage reports.
* Missile lock and eject alerts
Mission editor improvements
* Copy and paste ships
* Drag and drop
* Autopilot until reaching a given nav point.
* Eject with a pickup cutscene